
Over nine months, Braden contributed to MBII/TextAssets by designing and balancing game features, implementing new character abilities, and refining configuration management. He used C++ and domain-specific scripting to deliver gameplay improvements such as stamina systems, force power adjustments, and weapon logic fixes, addressing both player experience and technical maintainability. His work included asset management, character configuration, and bug resolution, with a focus on traceable commits and clear documentation. Braden’s approach emphasized data consistency, code hygiene, and future extensibility, resulting in smoother releases and reduced support friction. The depth of his contributions strengthened both gameplay balance and asset reliability.

Month 2025-12 MBII/TextAssets: concise monthly summary focused on delivering business value and technical stability. Key features delivered: General Game Balance improvements and adjustments, including PB3 dispenser attribute refinements and a nerf to force regeneration for Jedi Obi-Wan and Qui-Gon, with Obi-Wan healing description aligned to actual gameplay mechanics. Commits supporting this feature: 5cc8de9e6d4130e64e1225483c77f2af7b51e44e and 8f2891d4225e36559023ef60312be5c3122a9a46. Major bug fixed: JT Clone Carbine muzzle/missile effects correction, so the clone fires stun shots as intended. Commit: f5a6e6772788c516a429ec5ebe4f7ce9977dc75c. Overall impact: improved gameplay balance, consistency between mechanics and descriptions, and reduced player confusion, contributing to a smoother play experience and lower support friction. Technologies/skills demonstrated: balance tuning, weapon behavior fixes, thorough commit traceability, and adherence to project conventions within MBII/TextAssets.
Month 2025-12 MBII/TextAssets: concise monthly summary focused on delivering business value and technical stability. Key features delivered: General Game Balance improvements and adjustments, including PB3 dispenser attribute refinements and a nerf to force regeneration for Jedi Obi-Wan and Qui-Gon, with Obi-Wan healing description aligned to actual gameplay mechanics. Commits supporting this feature: 5cc8de9e6d4130e64e1225483c77f2af7b51e44e and 8f2891d4225e36559023ef60312be5c3122a9a46. Major bug fixed: JT Clone Carbine muzzle/missile effects correction, so the clone fires stun shots as intended. Commit: f5a6e6772788c516a429ec5ebe4f7ce9977dc75c. Overall impact: improved gameplay balance, consistency between mechanics and descriptions, and reduced player confusion, contributing to a smoother play experience and lower support friction. Technologies/skills demonstrated: balance tuning, weapon behavior fixes, thorough commit traceability, and adherence to project conventions within MBII/TextAssets.
Sep 2025 MBII/TextAssets: Delivered two major features focused on balance and gameplay clarity, with strong traceability via Git commits. Implemented Jedi Temple Character Enhancements with Clone Sniper Beacon Tracking and Gameplay Balance Tuning for character attributes, stamina/health regen, and weapon configurations. Commits include: c293414ca88d05aa23d4a7c60bd594162eed5a26 and 521a87e8fd08cfb5a7257358d4ef90620ded116e (Jedi Temple Specials + Minor Changes) and faf2d5ef08489e3e17f55b2ff216583f4a48abe7 and f0210dacb14dd9445fe8e2bcf0fd133144ab1980 (Lunarbase tweaks). No major bugs reported this month; focus was on feature delivery and tuning to improve balance and UX.
Sep 2025 MBII/TextAssets: Delivered two major features focused on balance and gameplay clarity, with strong traceability via Git commits. Implemented Jedi Temple Character Enhancements with Clone Sniper Beacon Tracking and Gameplay Balance Tuning for character attributes, stamina/health regen, and weapon configurations. Commits include: c293414ca88d05aa23d4a7c60bd594162eed5a26 and 521a87e8fd08cfb5a7257358d4ef90620ded116e (Jedi Temple Specials + Minor Changes) and faf2d5ef08489e3e17f55b2ff216583f4a48abe7 and f0210dacb14dd9445fe8e2bcf0fd133144ab1980 (Lunarbase tweaks). No major bugs reported this month; focus was on feature delivery and tuning to improve balance and UX.
August 2025 -- MBII/TextAssets delivered targeted gameplay and asset-quality improvements across character mechanics, weapon assets, and arena balance. Key work included consolidating character data, refactoring attributes and abilities, and adding stamina plus high sprint/dodge mechanics to balance gameplay and expand item availability; updating weapon visuals and audio for the MWC-35c Repeating Cannon; and tuning arena configurations to improve competitive balance by adjusting force powers, defensive attributes, gun defense, and speed/melee rates. These efforts improved playability, refined data consistency, and strengthened the asset pipeline for faster iteration.
August 2025 -- MBII/TextAssets delivered targeted gameplay and asset-quality improvements across character mechanics, weapon assets, and arena balance. Key work included consolidating character data, refactoring attributes and abilities, and adding stamina plus high sprint/dodge mechanics to balance gameplay and expand item availability; updating weapon visuals and audio for the MWC-35c Repeating Cannon; and tuning arena configurations to improve competitive balance by adjusting force powers, defensive attributes, gun defense, and speed/melee rates. These efforts improved playability, refined data consistency, and strengthened the asset pipeline for faster iteration.
Concise monthly summary for MBII/TextAssets, 2025-07. Focused on delivering balance and data refresh features across Jedi Temple and multiple factions, with a cross-repo commit trail. Highlights the business value of balanced gameplay, improved data integrity, and preparation for upcoming patch cycles.
Concise monthly summary for MBII/TextAssets, 2025-07. Focused on delivering balance and data refresh features across Jedi Temple and multiple factions, with a cross-repo commit trail. Highlights the business value of balanced gameplay, improved data integrity, and preparation for upcoming patch cycles.
June 2025 monthly summary for MBII/TextAssets: Delivered three high-impact contributions spanning new gameplay attributes, targeted bug fixes, and improved asset reliability. Highlights include new combat and sustainability features for player characters and a formatting hardening fix to prevent misconfigurations. All work aligns with reliability, playability, and performance goals.
June 2025 monthly summary for MBII/TextAssets: Delivered three high-impact contributions spanning new gameplay attributes, targeted bug fixes, and improved asset reliability. Highlights include new combat and sustainability features for player characters and a formatting hardening fix to prevent misconfigurations. All work aligns with reliability, playability, and performance goals.
February 2025 monthly summary for MBII/TextAssets: Delivered a critical bug fix that reclassifies Telekinesis Cultist (iHotfo_CultistT) as Jedi and aligns its control scheme keys to ensure correct integration of force powers and movement abilities (Repulse and Dash). This resolved a mapping issue and stabilized gameplay, improving player experience and reducing misclassification risk for future patches.
February 2025 monthly summary for MBII/TextAssets: Delivered a critical bug fix that reclassifies Telekinesis Cultist (iHotfo_CultistT) as Jedi and aligns its control scheme keys to ensure correct integration of force powers and movement abilities (Repulse and Dash). This resolved a mapping issue and stabilized gameplay, improving player experience and reducing misclassification risk for future patches.
December 2024: Delivered a targeted feature update for MBII/TextAssets as part of the Bespin Classic mod. Implemented new character abilities (Bunny Hop, Float Hop, Saber Throw, Dash Jump) for select characters and rebalanced the R5 character resource from force to fuel to align with the in-game economy. This work, tracked under commit 20421a84de8f3a51b433004eaab829b525728925 ("UM Bespin Classic Tweaks"), enhances gameplay depth and pacing while simplifying resource decisions for players. No major bugs were documented for this month in the provided data; the emphasis was on delivering a cohesive feature set with an eye toward stability and future extensibility.
December 2024: Delivered a targeted feature update for MBII/TextAssets as part of the Bespin Classic mod. Implemented new character abilities (Bunny Hop, Float Hop, Saber Throw, Dash Jump) for select characters and rebalanced the R5 character resource from force to fuel to align with the in-game economy. This work, tracked under commit 20421a84de8f3a51b433004eaab829b525728925 ("UM Bespin Classic Tweaks"), enhances gameplay depth and pacing while simplifying resource decisions for players. No major bugs were documented for this month in the provided data; the emphasis was on delivering a cohesive feature set with an eye toward stability and future extensibility.
Performance summary for 2024-11 (MBII/TextAssets): Delivered two core features and a suite of polish and balance improvements, with clear commit traceability to enable future iteration. The work focused on improving player experience, balance clarity, and maintainability, enabling faster design/design-system iterations.
Performance summary for 2024-11 (MBII/TextAssets): Delivered two core features and a suite of polish and balance improvements, with clear commit traceability to enable future iteration. The work focused on improving player experience, balance clarity, and maintainability, enabling faster design/design-system iterations.
2024-10 MBII/TextAssets monthly summary: Delivered targeted balance and readability improvements with a focus on business value and maintainability. Balance and consistency work enhances gameplay fairness and predictability, while configuration file cleanup improves developer onboarding and future changes. No major bugs fixed within this scope based on the provided data. The work demonstrates disciplined code hygiene and effective asset tuning, directly supporting smoother releases and faster iteration.
2024-10 MBII/TextAssets monthly summary: Delivered targeted balance and readability improvements with a focus on business value and maintainability. Balance and consistency work enhances gameplay fairness and predictability, while configuration file cleanup improves developer onboarding and future changes. No major bugs fixed within this scope based on the provided data. The work demonstrates disciplined code hygiene and effective asset tuning, directly supporting smoother releases and faster iteration.
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