
During November 2024, Gao Rui developed the Enemy Attack Timer feature for the Combat System Minigame in the GameNova-Studio/path-to-the-throne repository. This feature introduced a time-based response window during enemy turns, requiring players to act before a timer bar UI expires; if not, the enemy attacks and the minigame ends. Gao Rui implemented the timer using GDScript and Godot Engine, integrating event-driven state management to connect UI elements with enemy logic. The work improved combat pacing and player feedback, enabling more precise tuning of difficulty. The solution demonstrated depth in UI development and clean architectural signaling between gameplay components.

November 2024 — Delivered the Enemy Attack Timer feature for the Combat System Minigame in GameNova-Studio/path-to-the-throne. Implements a time-based response window during enemy turns; on timeout, the enemy attacks and the minigame ends. Includes a timer bar UI and timeout signaling, enabling tighter combat pacing and clearer player feedback. Commit: f22d7c7426c46ee17e9d27e7373031bdc8709c6b. No major bugs fixed in this scope. Impact: improved player engagement, streamlined tuning of combat difficulty, and better UX signals. Technologies: UI timer components, event-driven state management, timer integration, and Git traceability.
November 2024 — Delivered the Enemy Attack Timer feature for the Combat System Minigame in GameNova-Studio/path-to-the-throne. Implements a time-based response window during enemy turns; on timeout, the enemy attacks and the minigame ends. Includes a timer bar UI and timeout signaling, enabling tighter combat pacing and clearer player feedback. Commit: f22d7c7426c46ee17e9d27e7373031bdc8709c6b. No major bugs fixed in this scope. Impact: improved player engagement, streamlined tuning of combat difficulty, and better UX signals. Technologies: UI timer components, event-driven state management, timer integration, and Git traceability.
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