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Grace Sawatyanon

PROFILE

Grace Sawatyanon

Gavin Sun contributed to the caitlynjin/sweet-sweet-betrayal repository, building core gameplay systems, multiplayer networking, and a responsive UI over four months. He unified platform physics, implemented a grid-based build mode, and refreshed asset integration to streamline level design and player feedback. Using C++ and Box2D, Gavin engineered networked animation synchronization and robust event handling to stabilize multiplayer sessions. He delivered features such as dynamic tips, color selection, and per-level asset management, while addressing bugs in input, UI, and network reliability. His work demonstrated depth in debugging, refactoring, and scene management, resulting in a scalable, maintainable codebase and improved user experience.

Overall Statistics

Feature vs Bugs

65%Features

Repository Contributions

100Total
Bugs
19
Commits
100
Features
36
Lines of code
23,544
Activity Months4

Work History

May 2025

19 Commits • 5 Features

May 1, 2025

May 2025 performance summary for caitlynjin/sweet-sweet-betrayal: Delivered core features, stability fixes, and new content across host/setup and gameplay flows. Key user experience improvements include dynamic tips during host setup and waiting, comprehensive UI polish with responsive scaling, and clearer join flow messaging. Added a new level with per-level assets to expand gameplay options. Strengthened network reliability by preventing crashes on event handling. The month also delivered a richer visual polish and improved level selection UX, contributing to faster onboarding, higher engagement, and more consistent visuals across scenes.

April 2025

36 Commits • 18 Features

Apr 1, 2025

April 2025 performance summary for the Sweet-Sweet-Betrayal project (caitlynjin/sweet-sweet-betrayal). The month centered on delivering a cleaner entry flow, stabilizing multiplayer interactions, and refreshing UI/visuals to improve onboarding, usability, and playability. Key initiatives included a refreshed main menu and join flow, enhanced host/waiting experiences, and the completion of a color selection feature integrated into gameplay. Network and stability work reduced crash surfaces and improved synchronization across clients. The month also advanced asset and scene polish, contributing to a more polished, scalable base for future iterations.

March 2025

26 Commits • 10 Features

Mar 1, 2025

March 2025 – Summary for caitlynjin/sweet-sweet-betrayal Key features delivered - Enabled multiplayer play mode and adjusted build mode config, expanding play scenarios (commits: 82df6e0715159a668ed72b359f4acfbcaa7ae55f; 7f3244996cce93883eceb1c4a32ad1d544f3e550). - Implemented Start Screen and Level Editor UI with cohesive menu flow, improving onboarding and level authoring (commits: 68405e3003992022884ad4bdeb3127983c89cf14; 284460d4857dc5ccc548d6ef644acf2fbf5d8918; 7ce61d8c89ad1375ca077f6e18f7346170c239dd; 1bf17e12d3f71fcad4afe82630c5571c9cea0a86). - Code cleanup and removal of legacy files to reduce technical debt and improve maintainability (commit: 901adbe620de0f1cb775f43aceb089eb39104946). - Animation System Enhancements: implemented placeholder animations, final red/blue animations, small animations, and improved networked animation synchronization (commits: 3fd378ebde5d1871eed9d5fe0c0b544f5cb572d0; 191a71777260930ff2d620d0174f736f9b58fa76; 9a2bfd02f53c29eb76d4cb1cac0f50437e64524c; f4523396efe37b909be09245ce1980acd1b96716; 367c06c8b3847b536ee736b5502d9811f05b4458). Major bugs fixed - Input and UI stability improvements: fixes for keyboard/text input and stabilized UI behavior (commits: 8c8e7b53929ba328c296a5b30652c7437196e6ef; 5cb4e7e6335b291943db9c397efda25548f56d40). - System stability fixes: blue screen crash fix, direction handling cleanup, removal of old idle code, merge conflict resolution, and red name conflict adjustments (commits: 18a8df401760ce650039cad1644b6763f852f745; 6be34eaddecbdbdf0c4f905a37bcab405e13fc9d; f8004681e5b372225820113f19138e9f2b7984c5; 329f35308d339c28448411b1ed3372fc252353e1). - Texture alignment fix (commit: 6bad1674f37d6b08e1e8a8247d1b2a0840007ac8); Player movement between rounds bug fix (commit: d147f8a2859c7d5e8395bdf7204f0f5d5c4315e0). Overall impact and accomplishments - Stabilized core gameplay loop, expanded multiplayer capabilities, and accelerated onboarding with a polished UI while cleaning up legacy code to reduce maintenance overhead. Lays groundwork for networked physics and advanced animations in future sprints. Technologies/skills demonstrated - Networking and multiplayer architectures, build configuration management, UI/UX design and integration, animation pipeline development, and rigorous debugging/stability engineering."

February 2025

19 Commits • 3 Features

Feb 1, 2025

February 2025 — Platform groundwork and gameplay tooling improvements for Sweet-Sweet Betrayal. Delivered a platform ground refactor with physics unification, built an end-to-end Build Mode with inventory and drag-and-drop item placement, and refreshed visuals/assets to sharpen clarity and feedback. These changes establish a faster iteration loop, clearer level design, and a solid foundation for upcoming features.

Activity

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Quality Metrics

Correctness84.0%
Maintainability84.8%
Architecture79.0%
Performance79.8%
AI Usage20.4%

Skills & Technologies

Programming Languages

CC++GDScriptImageJSONJavaPNGUnknown

Technical Skills

AnimationAnimation SystemsAsset IntegrationAsset ManagementBox2DBug FixingBuild ModeBuild SystemsC++CUGLCode CleanupCollision DetectionCore DevelopmentDebuggingEvent Handling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

caitlynjin/sweet-sweet-betrayal

Feb 2025 May 2025
4 Months active

Languages Used

C++JavaImagePNGUnknownCJSONGDScript

Technical Skills

Asset ManagementBox2DBuild ModeC++CUGLGame Development

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