
During July 2025, this developer contributed to the CGRJ2/SuvivalGame_Team3 repository by delivering a comprehensive monster balancing pass and refining data models to support future development. They adjusted monster archetypes’ HP, movement speed, attack power, cooldowns, and attack animations, using C# and Unity to enhance gameplay feel and challenge. Their work included aligning monster prefab data types for improved consistency and updating documentation to clarify design rationales and stat changes. By focusing on animation, data configuration, and stat balancing, they improved project maintainability and onboarding, laying a solid foundation for faster iteration cycles and more reliable balance adjustments in subsequent releases.

July 2025 monthly summary for CGRJ2/SuvivalGame_Team3: Focused on delivering gameplay-oriented balance improvements and data-model improvements to support future iterations and onboarding. Implemented a comprehensive Monster Balancing Pass across multiple archetypes (HP, movement speed, attack power, cooldowns, and attack animations) to enhance gameplay feel and challenge, with accompanying documentation updates to capture the design rationales. Performed Monster Prefab Data Type Alignment to ensure correct classifications (Dust to Swarm, Soldier to Balance) for data consistency and reliability across the project. Addressed regression and consistency issues in monster animations and stats, improving stability for ship-ready builds. These changes lay groundwork for faster iteration cycles, better QA traceability, and clearer data classifications for future balance work.
July 2025 monthly summary for CGRJ2/SuvivalGame_Team3: Focused on delivering gameplay-oriented balance improvements and data-model improvements to support future iterations and onboarding. Implemented a comprehensive Monster Balancing Pass across multiple archetypes (HP, movement speed, attack power, cooldowns, and attack animations) to enhance gameplay feel and challenge, with accompanying documentation updates to capture the design rationales. Performed Monster Prefab Data Type Alignment to ensure correct classifications (Dust to Swarm, Soldier to Balance) for data consistency and reliability across the project. Addressed regression and consistency issues in monster animations and stats, improving stability for ship-ready builds. These changes lay groundwork for faster iteration cycles, better QA traceability, and clearer data classifications for future balance work.
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