
Over a two-month period, contributed to TrollsBrigade/CRAVANT-Proto by building core multiplayer infrastructure, matchmaking systems, and scalable gameplay features using Unity and C#. Developed and integrated real-time networking with Photon, implemented asynchronous scene loading, and enhanced UI for team-based play and character selection. Delivered enemy and bot systems with AI behavior trees, supporting both multiplayer and single-player modes. Focused on automation, testing, and code quality to streamline future development. Addressed 57 bugs and shipped 53 features, including Firebase authentication, asset management, and in-game feedback systems, resulting in a stable foundation for beta testing and ongoing live operations.
Concise monthly summary for TrollsBrigade/CRAVANT-Proto (August 2025). Focused on delivering core gameplay features, stabilizing UI and systems, and enabling smoother scene transitions for beta testing and future live ops.
Concise monthly summary for TrollsBrigade/CRAVANT-Proto (August 2025). Focused on delivering core gameplay features, stabilizing UI and systems, and enabling smoother scene transitions for beta testing and future live ops.
July 2025 monthly performance review for TrollsBrigade/CRAVANT-Proto: Delivered foundational multiplayer infrastructure and a broad set of gameplay and UI features for a scalable, user-focused launch. Focus areas included multiplayer matchmaking, lobby stability, and in-game UI for team-based play, with a strong emphasis on automation, testing, and code quality to reduce release risk and accelerate future iterations.
July 2025 monthly performance review for TrollsBrigade/CRAVANT-Proto: Delivered foundational multiplayer infrastructure and a broad set of gameplay and UI features for a scalable, user-focused launch. Focus areas included multiplayer matchmaking, lobby stability, and in-game UI for team-based play, with a strong emphasis on automation, testing, and code quality to reduce release risk and accelerate future iterations.

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