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gusvidigal

PROFILE

Gusvidigal

During October 2025, Georgy Schulgin focused on stabilizing core gameplay mechanics for the fossguild/naja repository using Python and state management techniques. He addressed a critical bug in the get_free_cells_count function, ensuring apples were correctly included in the occupied cells calculation. This fix improved the accuracy of free cell management and enhanced the reliability of the game state. Georgy also refactored the function to align with project standards, increasing code clarity and maintainability. His work reduced edge-case errors in the game’s logic, laying a more robust foundation for future feature development and smoother level design within the game development process.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
4
Activity Months1

Your Network

13 people

Shared Repositories

13
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João Pedro CastelliMember
Lívia LelisMember

Work History

October 2025

1 Commits

Oct 1, 2025

October 2025 performance summary for fossguild/naja focusing on business value and technical achievements. Key effort centered on correcting core game logic to ensure reliable game state management and an enhanced user experience.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Python

Technical Skills

Game DevelopmentState Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

fossguild/naja

Oct 2025 Oct 2025
1 Month active

Languages Used

Python

Technical Skills

Game DevelopmentState Management