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Tomasz Stachowiak

PROFILE

Tomasz Stachowiak

Worked on the shader-slang/slang repository to address a bug in descriptor space calculation for SPIR-V/Vulkan parameter blocks, ensuring accurate reporting and preventing double-counting of descriptor sets. The solution involved targeted C++ and Slang code changes, along with the addition of regression tests for auto constant buffers with explicit bindings to enhance reliability. This work improved the accuracy of used binding reporting, supporting safer capacity planning and more dependable tooling for Vulkan deployments. Collaboration with NVIDIA was part of the review process, demonstrating effective teamwork and technical communication. Core skills applied included C++, shader development, and unit testing.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
103
Activity Months1

Work History

March 2026

1 Commits

Mar 1, 2026

March 2026 monthly summary for shader-slang/slang: Delivered a fix for descriptor space calculation in SPIR-V/Vulkan parameter blocks to prevent double-counting and ensure accurate reporting of descriptor set usage. Added regression tests for auto constant buffers with explicit bindings to improve reliability. Result: more reliable resource usage reporting, fewer miscounts in tooling, and safer capacity planning for Vulkan deployments. Techniques demonstrated include C++/Slang code changes, regression testing, and Vulkan/SPIR-V knowledge; collaboration with NVIDIA contributed to review and acceptance. Commit 7625380ebd9e06ad12ad52732f7c522b543dbc93 implements the change and regression tests; aligns with PR #10029.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage60.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++Shader DevelopmentUnit Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

shader-slang/slang

Mar 2026 Mar 2026
1 Month active

Languages Used

C++

Technical Skills

C++Shader DevelopmentUnit Testing