
Worked on the facebookresearch/momentum repository to enhance interoperability between Unity and glTF export pipelines using C++ and 3D graphics expertise. Addressed a compatibility issue by implementing conditional export logic for the second skin weight set in the glTF exporter, ensuring that this data is only included when actively used. When not required, the exporter zeroes out the second set, preventing unnecessary data and reducing import errors in Unity. This targeted bug fix maintained asset integrity across different Unity versions and streamlined the file format export process, demonstrating a focused approach to cross-platform 3D asset compatibility and Unity integration challenges.
Month 2024-11: Momentum repo focused on improving Unity interoperability and glTF export reliability. Delivered a compatibility bug fix for the glTF exporter to support Unity importer limitations by conditionally exporting the second skin weight set; the second set is zeroed out when not in use to preserve asset integrity across Unity importers.
Month 2024-11: Momentum repo focused on improving Unity interoperability and glTF export reliability. Delivered a compatibility bug fix for the glTF exporter to support Unity importer limitations by conditionally exporting the second skin weight set; the second set is zeroed out when not in use to preserve asset integrity across Unity importers.

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