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Simo Haasanen

PROFILE

Simo Haasanen

Worked on the facebookresearch/momentum repository to enhance interoperability between Unity and glTF export pipelines using C++ and 3D graphics expertise. Addressed a compatibility issue by implementing conditional export logic for the second skin weight set in the glTF exporter, ensuring that this data is only included when actively used. When not required, the exporter zeroes out the second set, preventing unnecessary data and reducing import errors in Unity. This targeted bug fix maintained asset integrity across different Unity versions and streamlined the file format export process, demonstrating a focused approach to cross-platform 3D asset compatibility and Unity integration challenges.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
8
Activity Months1

Your Network

3153 people

Shared Repositories

75
Andreas ForsterMember
Alec DutchMember
Filippo ArcaduMember
Brian WaltersMember
Bogdan MorosanuMember
Bowie ChenMember
Chris TwiggMember
Clark KangMember
Carsten StollMember

Work History

November 2024

1 Commits

Nov 1, 2024

Month 2024-11: Momentum repo focused on improving Unity interoperability and glTF export reliability. Delivered a compatibility bug fix for the glTF exporter to support Unity importer limitations by conditionally exporting the second skin weight set; the second set is zeroed out when not in use to preserve asset integrity across Unity importers.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

3D GraphicsFile Format ExportUnity IntegrationglTF

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

facebookresearch/momentum

Nov 2024 Nov 2024
1 Month active

Languages Used

C++

Technical Skills

3D GraphicsFile Format ExportUnity IntegrationglTF