
During October 2025, this developer enhanced the 4ian/GDevelop repository by implementing persistent layer selection within the Scenes/Instances Editor. They introduced per-scene storage of the selected layer using JavaScript, leveraging React and the GDevelop IDE to manage editor state. Their approach involved adding a selectedLayer property to InstancesEditorSettings, initializing it for each scene, and creating an _onSelectLayer method to update and persist user choices across sessions. This solution addressed the need for reliable context retention when switching scenes or reloading projects, improving the user experience for multi-scene workflows. The work demonstrated thoughtful state management and clear documentation.

Month 2025-10: Focused on enhancing editor state persistence for Layer selection in the Scenes/Instances Editor. Implemented per-scene persistence by adding InstancesEditorSettings.selectedLayer, initializing it for each scene, and introducing _onSelectLayer to update and persist selection across user sessions. This change preserves user context, reduces repetitive actions, and improves reliability when switching scenes or reloading projects. Work is tied to a targeted feature in 4ian/GDevelop with a commit addressing cross-session persistence (#7879).
Month 2025-10: Focused on enhancing editor state persistence for Layer selection in the Scenes/Instances Editor. Implemented per-scene persistence by adding InstancesEditorSettings.selectedLayer, initializing it for each scene, and introducing _onSelectLayer to update and persist selection across user sessions. This change preserves user context, reduces repetitive actions, and improves reliability when switching scenes or reloading projects. Work is tied to a targeted feature in 4ian/GDevelop with a commit addressing cross-session persistence (#7879).
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