
Hakz Studios developed the Fallen Phantom feature for the Hydraheads/RoundaboutMod repository, introducing a rideable entity with custom models, textures, and renderer integration. Working in Java, Hakz focused on client-side rendering and entity development, ensuring the new entity was visually consistent and seamlessly integrated into the existing corpse bag system. The work included stabilizing flight-control logic and resolving texture pipeline issues, which improved gameplay reliability and asset consistency across builds. By addressing both visual and mechanical aspects, Hakz demonstrated depth in game mechanics, input handling, and networking, delivering a robust gameplay expansion that enhanced player engagement and strengthened the asset pipeline.

July 2025 — Hydraheads/RoundaboutMod: Delivered the Fallen Phantom feature (rideable entity) with new models, renderers, textures, and integration into the corpse bag system, plus flight-control stability improvements. Resolved texture push gaps and flight-control issues to ensure reliable player interaction. This work delivered measurable business value by expanding gameplay, increasing engagement, and strengthening the asset/render pipeline. Demonstrated strong 3D integration, flight-control logic, and disciplined bug-fix practices across the month.
July 2025 — Hydraheads/RoundaboutMod: Delivered the Fallen Phantom feature (rideable entity) with new models, renderers, textures, and integration into the corpse bag system, plus flight-control stability improvements. Resolved texture push gaps and flight-control issues to ensure reliable player interaction. This work delivered measurable business value by expanding gameplay, increasing engagement, and strengthening the asset/render pipeline. Demonstrated strong 3D integration, flight-control logic, and disciplined bug-fix practices across the month.
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