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Matthew Herber

PROFILE

Matthew Herber

Matthew Herber contributed to the ss14Starlight/space-station-14 repository by building and refining gameplay systems, asset workflows, and automation pipelines over a ten-month period. He engineered features such as a physical social interaction system, voting and localization enhancements, and robust changelog automation, using C#, YAML, and CI/CD tooling. Matthew’s work emphasized modularity and maintainability, migrating to component-based architectures and improving configuration hygiene. He addressed gameplay balance, UI consistency, and system reliability through targeted bug fixes and refactors. The depth of his engineering is evident in his integration of backend logic, asset management, and developer tooling to support scalable, stable game development.

Overall Statistics

Feature vs Bugs

58%Features

Repository Contributions

268Total
Bugs
67
Commits
268
Features
94
Lines of code
2,848,160
Activity Months10

Work History

January 2026

3 Commits • 2 Features

Jan 1, 2026

January 2026 delivered targeted improvements in asset management, feature reliability, and policy-aligned gameplay behavior for Space Station 14. Focused on reducing repository clutter, stabilizing important mappings, and tightening feature constraints to align with design intent. The work enhanced gameplay stability, reduced maintenance overhead, and demonstrated strong collaboration through clear commits and tests.

December 2025

18 Commits • 6 Features

Dec 1, 2025

December 2025 monthly summary for ss14Starlight/space-station-14 focused on stabilizing core features, expanding player workflows, and hardening configuration and testing. Delivered several high-impact features, rolled back a contentious loadout change to restore prior behavior, and completed a series of YAML and code quality improvements to reduce boot-time errors and improve maintainability. The month also included targeted gameplay balance adjustments and UI/UX enhancements to support better playability and operator clarity.

November 2025

12 Commits • 3 Features

Nov 1, 2025

November 2025 monthly summary for ss14Starlight/space-station-14 focusing on delivering user-facing features, stabilizing gameplay loops, and strengthening CI/test reliability. Key outcomes include a UI/UX enhancement for lobby backgrounds, streamlined voting flow, corrected cooldown behavior with enhanced visibility for admins, improved spawn validation, and robust testing tooling that reduces flaky tests.

October 2025

14 Commits • 4 Features

Oct 1, 2025

Monthly summary for 2025-10: Delivered high-impact features focused on player interaction, reliability, and polish, with improvements across system architecture, UI/server synchronization, and content presentation. Key features delivered include a Physical Social Interaction System with extensible verbs and prototypes, a Ghost-life cooldown after ghosting to enforce fair gameplay, voting system cooldowns and preset handling with legacy data cleanup and localized winner determination, and Lobby Backgrounds with dynamic art credits and exclusion options. The work emphasizes modularity by migrating to component proto references, and includes ongoing tweaks to interaction checks and UI reflectivity. Overall, these efforts increase player engagement, reduce edge-case bugs, and improve maintainability and scalability of core gameplay loops.

September 2025

37 Commits • 9 Features

Sep 1, 2025

Sep 2025 performance summary for ss14Starlight/space-station-14: Delivered key features with a strong focus on reliability, security, and developer productivity. Achieved substantial CI/CD improvements, enhanced data retrieval, and introduced new UI and gameplay elements, while stabilizing complex subsystems through refactors and targeted bug fixes.

August 2025

25 Commits • 12 Features

Aug 1, 2025

August 2025 monthly summary for ss14Starlight/space-station-14 focused on reliability, localization, and UX improvements across core gameplay and tooling. Key work centered on runtime stability (spawn logic, knockback handling), a scalable ID and telemetry foundation, a robust changelog system, and broad localization enhancements. The month delivered measurable business value through improved round balance, clearer changelog/versioning, and a more accessible multilingual experience, while elevating maintainability and future extensibility.

July 2025

4 Commits • 1 Features

Jul 1, 2025

Month: 2025-07 — Focused on UI polish, bug fixes, and automation reliability for ss14Starlight/space-station-14. Delivered visual update for job icons, fixed gas transfer clamping overflow risk, and stabilized the auto-changelog workflow to push changes to the triggering branch. These efforts improve visual consistency, gas transfer accuracy, and deployment traceability.

June 2025

19 Commits • 7 Features

Jun 1, 2025

June 2025 (2025-06) performance snapshot: - Key features delivered: (1) Starlight map data updates and station ID standardization, including prepending 'Starlight' in YAML configs and the new CC_Outpost_G24 map to expand play environments; (2) Comprehensive space station content and item prototypes with Transform components and interactive/storage properties; (3) Plushie ecosystem overhaul introducing new vending categories, loot drops in lockers, localized dialogue, and glowing visuals for plushie sprites; (4) Fireball and Smite spell cooldown tuning with updated descriptions and balance considerations. - Major bugs fixed: shuttle docking logic fix to prevent improper docking scenarios; conveyor system friction refinement; changelog ID tracking fix; end-game integrity fixes for head revolutionary cryostorage; eye coloration default fix. - Overall impact: Expanded gameplay surface and reliability, improved player progression and balance, and stronger data hygiene. These changes enhance consistency across maps, items, and spell/ability systems while reducing edge-case stability risks. - Technologies/skills demonstrated: YAML/config standardization for identifiers, entity prototypes and Transform component usage, interactive/storage property configurations, cooldown/balance tuning, and robust game-state integrity checks.

May 2025

47 Commits • 14 Features

May 1, 2025

May 2025 monthly summary for ss14Starlight/space-station-14. Focus this month was content localization expansion, user experience improvements, and system stability, while delivering key gameplay balancing and asset initialization.

April 2025

89 Commits • 36 Features

Apr 1, 2025

April 2025 monthly summary for ss14Starlight/space-station-14: Delivered notable gameplay balance and reliability improvements with a focus on the Resomi experience, system cohesion, and user guidance. Key feature work included Resomi combat adjustments (RPG pull forward and stun damage on firing), emote system integration with cooldowns and balance tweaks, and tag system enhancements with multi-tag support and missing prototype. Documentation and UX improvements were completed via guidebook updates, no-slip entries, and speech verbs for Resomi, improving player guidance and accessibility. Major bug fixes covered roundstart Nukies restoration for Resomi, welding/mask and CentComm-related issues, safety and robustness enhancements, and serialization fixes to reduce edge-case regressions. Overall, these changes boost business value by提升 player satisfaction, reducing bugs in core gameplay loops, and strengthening maintainability across multiple subsystems.

Activity

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Quality Metrics

Correctness88.6%
Maintainability89.0%
Architecture86.0%
Performance84.4%
AI Usage21.0%

Skills & Technologies

Programming Languages

BatchC#DMFTLFtlImageNonePNGPowerShellPython

Technical Skills

.NETAPI IntegrationAsset AdditionAsset DefinitionAsset IntegrationAsset ManagementAutomationBackend DevelopmentBug FixingBuild AutomationC#C# developmentC# programmingCI/CDChangelog Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

Apr 2025 Jan 2026
10 Months active

Languages Used

BatchC#DMFTLImageYAMLftlyml

Technical Skills

Asset AdditionAsset DefinitionAsset IntegrationAsset ManagementBackend DevelopmentBug Fixing