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HarryHumberstone

PROFILE

Harryhumberstone

Harry Humberstone developed the foundational planetarium scene for the Mysterion83/Collaborative-Game-Development-MCM431 repository, focusing on scalable 3D environment design and maintainable scene structure. Using Unity and C#, he implemented blockout geometry, mesh colliders, and integrated assets to establish a robust base for future features. Harry also introduced audio integration during the blockout phase, enhancing the immersive quality of the scene. He addressed a visual layout misalignment, refining object placement and improving user experience. His work emphasized asset placement, scene management, and transform manipulation, resulting in a polished, extensible environment that supports efficient iteration and collaborative game development moving forward.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
1
Lines of code
310,665
Activity Months1

Work History

March 2025

3 Commits • 1 Features

Mar 1, 2025

March 2025 — Focused on establishing a scalable planetarium scene foundation and polishing scene visuals in Mysterion83/Collaborative-Game-Development-MCM431. Delivered the Planetarium Scene Core with blockout geometry, mesh colliders, and asset integration, and introduced audio integration. Resolved a visual layout misalignment to significantly improve scene polish and user experience. These changes create a solid base for future features, improve maintainability, and enable faster iteration.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture80.0%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity SceneUnity Scene Description

Technical Skills

3D Environment Design3D ModelingAsset PlacementGame Asset IntegrationGame DevelopmentScene ManagementTransform ManipulationUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Mysterion83/Collaborative-Game-Development-MCM431

Mar 2025 Mar 2025
1 Month active

Languages Used

C#Unity SceneUnity Scene Description

Technical Skills

3D Environment Design3D ModelingAsset PlacementGame Asset IntegrationGame DevelopmentScene Management

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