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Mrcookie

PROFILE

Mrcookie

Corentin Hautcoeur developed core gameplay systems for the Mrcookie84/Dungeon-Crawler repository over three months, focusing on 2D movement, combat, and UI progression. He implemented a foundational player movement system in Unity using C# scripting, establishing a test scene for rapid iteration and maintainability. Corentin expanded the project with map-based navigation, cross-scene UI, and a save system, integrating DOTween for responsive animation. He stabilized fight scene orchestration and improved asset management through Unity metadata updates, while enhancing group-based combat with updated prefabs and UI improvements. His work demonstrated depth in Unity engine workflows, asset integration, and scalable game feature development.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

13Total
Bugs
2
Commits
13
Features
4
Lines of code
76,784
Activity Months3

Your Network

2 people

Work History

April 2025

6 Commits • 1 Features

Apr 1, 2025

April 2025: Stabilized core combat flow and improved asset governance for Dungeon-Crawler. Delivered fight scene reliability, player prefab orchestration, Unity asset metadata updates, and group-based combat enhancements with UI and input improvements. These changes reduce fight-related defects, enable smoother iterations, and establish a scalable foundation for future combat features.

March 2025

5 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for Mrcookie84/Dungeon-Crawler: Delivered core gameplay mechanics and visuals, plus a robust map-based UI and progression system that enhance exploration, player growth, and retention. Established cross-scene UI integration and a save system, with DOTween-based animation enhancements to improve feel and responsiveness. This work creates a scalable foundation for future content and reduces onboarding friction, driving engagement and retention.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 (Mrcookie84/Dungeon-Crawler): Delivered a foundational Basic Player Movement System via a dedicated test scene (scenetest.unity) and a simple movement script enabling forward/backward movement with D/A and accompanying visual rotation. Implemented code cleanup in a follow-up commit to remove commented/legacy movement code, reducing technical debt and improving maintainability. This work establishes a repeatable testbed for gameplay iteration and QA, setting the stage for future feature development and refinements.

Activity

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Quality Metrics

Correctness83.2%
Maintainability81.6%
Architecture76.8%
Performance77.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity MetaUnity YAML

Technical Skills

2D Game Development2D MovementAnimationAsset IntegrationC#C# ScriptingGame DevelopmentInput HandlingPhysicsPrefab ManagementScene ManagementUI DevelopmentUnityUnity Asset ManagementUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Mrcookie84/Dungeon-Crawler

Feb 2025 Apr 2025
3 Months active

Languages Used

C#Unity YAMLUnityUnity Meta

Technical Skills

2D MovementGame DevelopmentInput HandlingUnityUnity Engine2D Game Development

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