
Corentin Hautcoeur developed core gameplay systems for the Mrcookie84/Dungeon-Crawler repository over three months, focusing on 2D movement, combat, and UI progression. He implemented a foundational player movement system in Unity using C# scripting, establishing a test scene for rapid iteration and maintainability. Corentin expanded the project with map-based navigation, cross-scene UI, and a save system, integrating DOTween for responsive animation. He stabilized fight scene orchestration and improved asset management through Unity metadata updates, while enhancing group-based combat with updated prefabs and UI improvements. His work demonstrated depth in Unity engine workflows, asset integration, and scalable game feature development.

April 2025: Stabilized core combat flow and improved asset governance for Dungeon-Crawler. Delivered fight scene reliability, player prefab orchestration, Unity asset metadata updates, and group-based combat enhancements with UI and input improvements. These changes reduce fight-related defects, enable smoother iterations, and establish a scalable foundation for future combat features.
April 2025: Stabilized core combat flow and improved asset governance for Dungeon-Crawler. Delivered fight scene reliability, player prefab orchestration, Unity asset metadata updates, and group-based combat enhancements with UI and input improvements. These changes reduce fight-related defects, enable smoother iterations, and establish a scalable foundation for future combat features.
March 2025 monthly summary for Mrcookie84/Dungeon-Crawler: Delivered core gameplay mechanics and visuals, plus a robust map-based UI and progression system that enhance exploration, player growth, and retention. Established cross-scene UI integration and a save system, with DOTween-based animation enhancements to improve feel and responsiveness. This work creates a scalable foundation for future content and reduces onboarding friction, driving engagement and retention.
March 2025 monthly summary for Mrcookie84/Dungeon-Crawler: Delivered core gameplay mechanics and visuals, plus a robust map-based UI and progression system that enhance exploration, player growth, and retention. Established cross-scene UI integration and a save system, with DOTween-based animation enhancements to improve feel and responsiveness. This work creates a scalable foundation for future content and reduces onboarding friction, driving engagement and retention.
February 2025 (Mrcookie84/Dungeon-Crawler): Delivered a foundational Basic Player Movement System via a dedicated test scene (scenetest.unity) and a simple movement script enabling forward/backward movement with D/A and accompanying visual rotation. Implemented code cleanup in a follow-up commit to remove commented/legacy movement code, reducing technical debt and improving maintainability. This work establishes a repeatable testbed for gameplay iteration and QA, setting the stage for future feature development and refinements.
February 2025 (Mrcookie84/Dungeon-Crawler): Delivered a foundational Basic Player Movement System via a dedicated test scene (scenetest.unity) and a simple movement script enabling forward/backward movement with D/A and accompanying visual rotation. Implemented code cleanup in a follow-up commit to remove commented/legacy movement code, reducing technical debt and improving maintainability. This work establishes a repeatable testbed for gameplay iteration and QA, setting the stage for future feature development and refinements.
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