
Contributed core gameplay enhancements to the funky-station/funky-station repository, focusing on contraband item handling and player traits. Developed glove contraband level adjustments by refining item classification logic and updating licensing metadata, using C# and YAML configuration to ensure compliance and maintainability. Introduced a new Smoker trait that simulates nicotine addiction and withdrawal, integrating dynamic effects based on player state and leveraging system design principles for future extensibility. Automated REUSE header updates and expanded test coverage to reinforce code quality. The work emphasized gameplay balance, regulatory alignment, and robust testing, laying a foundation for future health-system features within the game.
April 2026: Delivered core gameplay enhancements for funky-station/funky-station, focusing on contraband item handling and player-visibility traits. Implemented glove contraband level adjustments with updated item classification and licensing metadata, and introduced a new Smoker trait with nicotine withdrawal dynamics. These changes improve gameplay balance and realism, support licensing compliance, and lay the groundwork for future health-system features. Notable quality improvements include automated REUSE header updates and enhanced test coverage.
April 2026: Delivered core gameplay enhancements for funky-station/funky-station, focusing on contraband item handling and player-visibility traits. Implemented glove contraband level adjustments with updated item classification and licensing metadata, and introduced a new Smoker trait with nicotine withdrawal dynamics. These changes improve gameplay balance and realism, support licensing compliance, and lay the groundwork for future health-system features. Notable quality improvements include automated REUSE header updates and enhanced test coverage.

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