
Developed the foundational Team class for the uprm-inso4101-2025-2026-s1/semester-project-esports_organizer repository, enabling structured management of esports teams within the application. The implementation leveraged JavaScript and object-oriented programming principles to define fields for team name, score, confirmation status, members, and captain. Core methods were introduced to adjust team scores and serialize the team’s state into a plain object, supporting both data persistence and downstream reporting needs. The work focused on robust class definition and data management, laying the groundwork for future team scoring workflows and roster validation, with an emphasis on maintainable, extensible code and feature completeness.
Month 2025-10 — Delivered Esports Team Management: Team Class in uprm-inso4101-2025-2026-s1/semester-project-esports_organizer. The Team class models esports teams with fields for name, score, confirmationStatus, members, and captain, and includes methods to adjust scores and serialize the team to a plain object for persistence and reporting. Commit 41bc0d3e295889fcb436ea92c887278dcd96d9b4 documents this addition. No major bugs were reported in this module this month; focus was on feature delivery and code quality improvements.
Month 2025-10 — Delivered Esports Team Management: Team Class in uprm-inso4101-2025-2026-s1/semester-project-esports_organizer. The Team class models esports teams with fields for name, score, confirmationStatus, members, and captain, and includes methods to adjust scores and serialize the team to a plain object for persistence and reporting. Commit 41bc0d3e295889fcb436ea92c887278dcd96d9b4 documents this addition. No major bugs were reported in this module this month; focus was on feature delivery and code quality improvements.

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