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Henrique Marques

PROFILE

Henrique Marques

Henrique delivered a targeted UI robustness fix for the multitheftauto/mtasa-blue repository, focusing on resolving HUD scaling and aspect ratio issues for widescreen displays. By adjusting aspect ratio multipliers, weapon sprite positions, and camera settings, he ensured consistent HUD rendering across various screen formats. Working primarily in C++ and leveraging skills in assembly and reverse engineering, Henrique addressed a longstanding visual distortion problem that impacted user experience and support workload. Although the work spanned a single month and involved one critical bug fix rather than new features, the solution demonstrated technical depth and a clear understanding of cross-device game development challenges.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
150
Activity Months1

Work History

May 2025

1 Commits

May 1, 2025

May 2025 monthly summary: Delivered a critical UI robustness fix for widescreen displays in multitheftauto/mtasa-blue. Shipped a HUD scaling and aspect ratio fix that eliminates visual distortions across common aspect ratios by adjusting aspect ratio multipliers, weapon sprite positions, and camera settings. The change, backed by PR #3444 (Fixes #848), reinforces cross-device usability and reduces UI-related support queries.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

AssemblyC++Game DevelopmentReverse Engineering

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

multitheftauto/mtasa-blue

May 2025 May 2025
1 Month active

Languages Used

C++

Technical Skills

AssemblyC++Game DevelopmentReverse Engineering

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