
Over 19 months, contributed extensively to the wowsims/mop repository, delivering over 280 features and 192 bug fixes focused on simulation accuracy, class mechanics, and user experience. Developed and optimized backend systems for DPS modeling, gear presets, and action priority logic using Go, TypeScript, and React. Implemented robust API integrations, simulation scripting, and UI enhancements, including drag-and-drop APL editing and mobile responsiveness. Addressed complex game mechanics such as set bonuses, stat weighting, and prepull sequencing, while maintaining code clarity and test coverage. The work enabled reliable, data-driven decision-making for players and analysts, supporting ongoing expansion and maintainability of the codebase.
April 2026 — Key UI and UX improvements in wowsims/mop focused on user workflow, data integrity, and mobile usability, underpinned by modernized UI and build improvements. Major bugs fixed include orphaned references after rename, Safari/iOS rendering issues, and stabilized builds by silencing legacy deprecation warnings. This work delivers tangible business value: smoother workflows, fewer support escalations, and a more maintainable codebase.
April 2026 — Key UI and UX improvements in wowsims/mop focused on user workflow, data integrity, and mobile usability, underpinned by modernized UI and build improvements. Major bugs fixed include orphaned references after rename, Safari/iOS rendering issues, and stabilized builds by silencing legacy deprecation warnings. This work delivers tangible business value: smoother workflows, fewer support escalations, and a more maintainable codebase.
March 2026 (2026-03) performance summary for wowsims/mop: delivered substantial UI enhancements, core performance optimizations, and presets updates that improved usability, reliability, and simulation fidelity. Key deliverables include UI drag-and-drop between action groups and tier-set slots, broader drag-n-drop coverage, and a new Extract to APL variable action for conditions. Core optimizations include APL variable caching and a known-values -> const refactor to speed up common paths. DK presets were updated (FDK/UHDK P4), and Monk Travel Time now has the required missile speed to enable Travel Time in APL. Prepull timing across Monk, PWar, Arcane, Fire, Frost, and Balance was tuned for more accurate preread/cast timing, with targeted fixes across Mind Spike, Haunt, and Incinerate. Stability improvements include a fix for PrepullStartTime, UI preset fixes for API version updates, and ensuring RPPM effects reset state at encounter start. The changes reduce drift, improve end-user experience, and enable faster iteration cycles for developers and analysts.
March 2026 (2026-03) performance summary for wowsims/mop: delivered substantial UI enhancements, core performance optimizations, and presets updates that improved usability, reliability, and simulation fidelity. Key deliverables include UI drag-and-drop between action groups and tier-set slots, broader drag-n-drop coverage, and a new Extract to APL variable action for conditions. Core optimizations include APL variable caching and a known-values -> const refactor to speed up common paths. DK presets were updated (FDK/UHDK P4), and Monk Travel Time now has the required missile speed to enable Travel Time in APL. Prepull timing across Monk, PWar, Arcane, Fire, Frost, and Balance was tuned for more accurate preread/cast timing, with targeted fixes across Mind Spike, Haunt, and Incinerate. Stability improvements include a fix for PrepullStartTime, UI preset fixes for API version updates, and ensuring RPPM effects reset state at encounter start. The changes reduce drift, improve end-user experience, and enable faster iteration cycles for developers and analysts.
February 2026 monthly summary for wowsims/mop focusing on feature deliverables and stability improvements that directly impact DPS modeling, accuracy, and confidence in build decisions. Key features delivered: - Masterfrost APL Frost DK optimization: Consolidated and improved the APL for Frost Death Knights, enhancing DPS and spell priority decisions. Includes 2-handed obliterate build tuning. Commits: 800be91b8c7c2671a5912fb043ba540debb43af6; 16dfbc28c932a9d4c84385e07dca8b5fee6aee82; 9f265d777027475800092c46846a394e320526fe. - Explosive Shot DOT bonus damage calculation: Added a separate calculation for the DOT portion of Explosive Shot to improve damage output accuracy in simulations. Commit: 8f8258b6f7ab55b06e0d5f2ddc5a1ee6e4885141. Major bugs fixed: - Nil reference handling in GetTargetAPLSpell: Fixed a nil target check to prevent nil reference errors and improve stability. Commit: 8e0e6bb71e49a036df9788574e43313dfef422f4. Overall impact and accomplishments: - Improved DPS modeling accuracy and overall simulation reliability, enabling more reliable gear selections, stat priorities, and tuning decisions. - Accelerated iteration cycles for frost DK APL and DOT damage modeling, reducing time-to-insight for performance optimizations. - Strengthened stability for end-to-end simulations by addressing nil reference errors in critical planning paths. Technologies/skills demonstrated: - Lua-based APL logic improvements and 2H oblit tuning; code consolidation and refactoring; version control discipline with descriptive commits. - Debugging, stability hardening, and precision in damage modeling for accurate simulations. Business value delivered: - Higher confidence in DPS projections for Frost DK builds; faster optimization loops translate to quicker tuning cycles and better gearing and talent decisions for players and teams relying on the simulator.
February 2026 monthly summary for wowsims/mop focusing on feature deliverables and stability improvements that directly impact DPS modeling, accuracy, and confidence in build decisions. Key features delivered: - Masterfrost APL Frost DK optimization: Consolidated and improved the APL for Frost Death Knights, enhancing DPS and spell priority decisions. Includes 2-handed obliterate build tuning. Commits: 800be91b8c7c2671a5912fb043ba540debb43af6; 16dfbc28c932a9d4c84385e07dca8b5fee6aee82; 9f265d777027475800092c46846a394e320526fe. - Explosive Shot DOT bonus damage calculation: Added a separate calculation for the DOT portion of Explosive Shot to improve damage output accuracy in simulations. Commit: 8f8258b6f7ab55b06e0d5f2ddc5a1ee6e4885141. Major bugs fixed: - Nil reference handling in GetTargetAPLSpell: Fixed a nil target check to prevent nil reference errors and improve stability. Commit: 8e0e6bb71e49a036df9788574e43313dfef422f4. Overall impact and accomplishments: - Improved DPS modeling accuracy and overall simulation reliability, enabling more reliable gear selections, stat priorities, and tuning decisions. - Accelerated iteration cycles for frost DK APL and DOT damage modeling, reducing time-to-insight for performance optimizations. - Strengthened stability for end-to-end simulations by addressing nil reference errors in critical planning paths. Technologies/skills demonstrated: - Lua-based APL logic improvements and 2H oblit tuning; code consolidation and refactoring; version control discipline with descriptive commits. - Debugging, stability hardening, and precision in damage modeling for accurate simulations. Business value delivered: - Higher confidence in DPS projections for Frost DK builds; faster optimization loops translate to quicker tuning cycles and better gearing and talent decisions for players and teams relying on the simulator.
January 2026 (2026-01) — Concentrated on delivering high-value, stable enhancements for Mop with a focus on accuracy, usability, and long-term maintainability. Key deliveries include: Retribution APL tuning and integration across edge cases and 4pc interactions with GoAK/EEoG; Protection Paladin UI and build adjustments adding spell haste to display stats, relocating Seal of Insight to the Base build phase, and corresponding UI fixes; UI refinement to remove non-prepull restriction on APLValueSpellGCDHastedDuration; P5 gear presets and WiP updates across specs including a 50% haste soft cap; and new items (Vial of Living Corruption and Juggernaut's Focusing Crystal) with major item-proc stability fixes (Capacitive Primal Diamond procs, disabling legendary procs in CM, and corrected Hunter/BM proc triggers).
January 2026 (2026-01) — Concentrated on delivering high-value, stable enhancements for Mop with a focus on accuracy, usability, and long-term maintainability. Key deliveries include: Retribution APL tuning and integration across edge cases and 4pc interactions with GoAK/EEoG; Protection Paladin UI and build adjustments adding spell haste to display stats, relocating Seal of Insight to the Base build phase, and corresponding UI fixes; UI refinement to remove non-prepull restriction on APLValueSpellGCDHastedDuration; P5 gear presets and WiP updates across specs including a 50% haste soft cap; and new items (Vial of Living Corruption and Juggernaut's Focusing Crystal) with major item-proc stability fixes (Capacitive Primal Diamond procs, disabling legendary procs in CM, and corrected Hunter/BM proc triggers).
Month: 2025-12. This month focused on delivering high-value hunter-centric improvements in wowsims/mop, expanding prepull capabilities, integrating new items, and improving test coverage. Key work included feature deliveries that enhance DPS accuracy, prepull timing flexibility, and gear presets, complemented by reliability fixes and performance-minded optimizations.
Month: 2025-12. This month focused on delivering high-value hunter-centric improvements in wowsims/mop, expanding prepull capabilities, integrating new items, and improving test coverage. Key work included feature deliveries that enhance DPS accuracy, prepull timing flexibility, and gear presets, complemented by reliability fixes and performance-minded optimizations.
Month: 2025-11 – Cross-spec P3 presets and openers improved; Hunter off-GCD support and stat handling advanced; extended P3 presets coverage and WIP sets; bug fixes and maintainability improvements increased fidelity and stability. Key features delivered: - Unholy: P3 gear preset upgrade and Gargoyle Strike cap implemented (commits 6ba0ad68ee47e639ecbf122e514a53f76495a667; 37b24c935aef4bfb070a0a4cfe23d6bb49f5f885). - Hunter: Fervor off-GCD now supported; GemStats added to avoid Stamina as an EP stat; hunter sims updated to P2; APLs/openers made more robust (commits f8726d824ae78e174e51937ce7bc467240afcf2a; ce99e0d9931834a4a07918240304f662c4c9caa5; 79ad0cded4a4b120861448f7a220394f705d2796; 0976a4bcd211baf6201e57e7c986d19f40e9ba93). - P3 presets and APL updates across Frost, Survival, Marksman, Beast Mastery, SV, and Ret, with WiP P3 presets and improved sets (examples include Frost: 109d6f49cc2c2b0ca2b7bfc854cbe3dc52b2c82c; Survival: c2047a491658a9168ed770fb9ffc7e9693a8af95; Marksman: 5e6650f0666c0c6c5b1345654409c607423a301b; Beast Mastery: 26576b457022b49e11e4032ac13ed3f4706d94a1; SV: 60f22d2bec9ee670dd73956e7f35236be65115b7; Ret: 7ca384c98d58b64edeb760a46ac4c477f447440c). - Quality/polish: SoO multistrike trinkets support; Hunter Mark benefits for Black Arrow and Serpent Sting; core pet start position flag; PTR changes for Prot Paladin; Avenger's Shield uses spell hit; Fervor SpellFlagAPL fix; Blood Shield bug fix (commits 7317248c80b9b96b83bdfc4c739582bf29f300d9; 81d391c4a2172600db5bf0c58a46284eae0c6b17; e3f838c44ad9a5aa38bb648277b997957392dbc8; 6892c9fcdfbcaa15ea90f7a120d4bb7b3a76f523; c786e76acb43a34d4d20cf43913d2ea746e237ca; 52d9765ab071a1dda27aef0f0a6b9042e194de40; 46d8cc1ebaad38db2f98c61daa24a311c56c0dcd). - Maintenance and reliability: Centralize hotfixes; Hunter pet improvements (MaxRange, movement, proc triggers); core code cleanup across pets and aPL logic (5b615a4f0f4caf0b56ed15e91f6b8107e65d1898; ece7ca8740f36efcea23b52dfb32bb5e024893e1; f2ef10a1247955e1ffbd660c3c35f38b7fec398d). Major bugs fixed: - APL: Fix in-group sequences not being findable in prio list (dc45ca95b67b024a160656cc5353a3cd2a2b12c4). - APL: Fix nil references in sequences (39d380d723fafd0e8c2ceea262f7a5e54dc9bb3f). - Master Marksman: Correct spell ID (96136bee18e5527556d2833c2fe6cb3cc9090a2a). - Riposte: Fix bug when dodge/parry from gear sum to 0 (5bcf8b8baf54a18fed10063c9f7fca365e39855e). - Avenger's Shield: Ensure uses spell hit (c786e76acb43a34d4d20cf43913d2ea746e237ca). - Elemental damage: Fix proper display (6ff9a6f3b04ec9617bd9327ac5234953c21d8b3a). - Fervor SpellFlagAPL: Fix missing SpellFlagAPL for Fervor (52d9765ab071a1dda27aef0f0a6b9042e194de40). - Blood Shield: Improve reliability and fix related bugs (46d8cc1ebaad38db2f98c61daa24a311c56c0dcd). - Buff scaling coef for AoC and EEoG: Fix buff scaling coef (e1f28d3026fa0fba991d1cf284a5915120349362). Overall impact and accomplishments: - Significantly improved simulation fidelity and cross-spec alignment across specs, enabling more accurate DPS projections and better coaching for gear and opener choices. - Reduced time-to-value for new content through centralized hotfixes and expanded P3 presets, accelerating iteration cycles for future patches. - Strengthened maintainability and collaboration by consolidating hotfixes, enhancing pet/system logic, and expanding support for end-game item synergy. Technologies/skills demonstrated: - Advanced simulation scripting and APL logic, including off-GCD capabilities and robust opener design. - Stat weighting and gemStats integration to improve stat-correctness and reduce misleading EP metrics. - Cross-class tuning, PTR workflow integration, and code cleanup for pets, triggers, and item interactions. - Problem-solving across complex interaction surfaces (pets, procs, spell hits, and AoE/DoT timing) to increase fidelity and reliability.
Month: 2025-11 – Cross-spec P3 presets and openers improved; Hunter off-GCD support and stat handling advanced; extended P3 presets coverage and WIP sets; bug fixes and maintainability improvements increased fidelity and stability. Key features delivered: - Unholy: P3 gear preset upgrade and Gargoyle Strike cap implemented (commits 6ba0ad68ee47e639ecbf122e514a53f76495a667; 37b24c935aef4bfb070a0a4cfe23d6bb49f5f885). - Hunter: Fervor off-GCD now supported; GemStats added to avoid Stamina as an EP stat; hunter sims updated to P2; APLs/openers made more robust (commits f8726d824ae78e174e51937ce7bc467240afcf2a; ce99e0d9931834a4a07918240304f662c4c9caa5; 79ad0cded4a4b120861448f7a220394f705d2796; 0976a4bcd211baf6201e57e7c986d19f40e9ba93). - P3 presets and APL updates across Frost, Survival, Marksman, Beast Mastery, SV, and Ret, with WiP P3 presets and improved sets (examples include Frost: 109d6f49cc2c2b0ca2b7bfc854cbe3dc52b2c82c; Survival: c2047a491658a9168ed770fb9ffc7e9693a8af95; Marksman: 5e6650f0666c0c6c5b1345654409c607423a301b; Beast Mastery: 26576b457022b49e11e4032ac13ed3f4706d94a1; SV: 60f22d2bec9ee670dd73956e7f35236be65115b7; Ret: 7ca384c98d58b64edeb760a46ac4c477f447440c). - Quality/polish: SoO multistrike trinkets support; Hunter Mark benefits for Black Arrow and Serpent Sting; core pet start position flag; PTR changes for Prot Paladin; Avenger's Shield uses spell hit; Fervor SpellFlagAPL fix; Blood Shield bug fix (commits 7317248c80b9b96b83bdfc4c739582bf29f300d9; 81d391c4a2172600db5bf0c58a46284eae0c6b17; e3f838c44ad9a5aa38bb648277b997957392dbc8; 6892c9fcdfbcaa15ea90f7a120d4bb7b3a76f523; c786e76acb43a34d4d20cf43913d2ea746e237ca; 52d9765ab071a1dda27aef0f0a6b9042e194de40; 46d8cc1ebaad38db2f98c61daa24a311c56c0dcd). - Maintenance and reliability: Centralize hotfixes; Hunter pet improvements (MaxRange, movement, proc triggers); core code cleanup across pets and aPL logic (5b615a4f0f4caf0b56ed15e91f6b8107e65d1898; ece7ca8740f36efcea23b52dfb32bb5e024893e1; f2ef10a1247955e1ffbd660c3c35f38b7fec398d). Major bugs fixed: - APL: Fix in-group sequences not being findable in prio list (dc45ca95b67b024a160656cc5353a3cd2a2b12c4). - APL: Fix nil references in sequences (39d380d723fafd0e8c2ceea262f7a5e54dc9bb3f). - Master Marksman: Correct spell ID (96136bee18e5527556d2833c2fe6cb3cc9090a2a). - Riposte: Fix bug when dodge/parry from gear sum to 0 (5bcf8b8baf54a18fed10063c9f7fca365e39855e). - Avenger's Shield: Ensure uses spell hit (c786e76acb43a34d4d20cf43913d2ea746e237ca). - Elemental damage: Fix proper display (6ff9a6f3b04ec9617bd9327ac5234953c21d8b3a). - Fervor SpellFlagAPL: Fix missing SpellFlagAPL for Fervor (52d9765ab071a1dda27aef0f0a6b9042e194de40). - Blood Shield: Improve reliability and fix related bugs (46d8cc1ebaad38db2f98c61daa24a311c56c0dcd). - Buff scaling coef for AoC and EEoG: Fix buff scaling coef (e1f28d3026fa0fba991d1cf284a5915120349362). Overall impact and accomplishments: - Significantly improved simulation fidelity and cross-spec alignment across specs, enabling more accurate DPS projections and better coaching for gear and opener choices. - Reduced time-to-value for new content through centralized hotfixes and expanded P3 presets, accelerating iteration cycles for future patches. - Strengthened maintainability and collaboration by consolidating hotfixes, enhancing pet/system logic, and expanding support for end-game item synergy. Technologies/skills demonstrated: - Advanced simulation scripting and APL logic, including off-GCD capabilities and robust opener design. - Stat weighting and gemStats integration to improve stat-correctness and reduce misleading EP metrics. - Cross-class tuning, PTR workflow integration, and code cleanup for pets, triggers, and item interactions. - Problem-solving across complex interaction surfaces (pets, procs, spell hits, and AoE/DoT timing) to increase fidelity and reliability.
In October 2025, the Mop repository delivered a set of targeted feature improvements and reliability fixes that elevate DPS accuracy, set-bonus handling, and cross-spec racial interactions. The changes emphasize correct application of racial traits with swapped weapons, robust handling of EXP racials during weapon swaps, and enhanced preset coverage across Frost, Unholy, DK, and Hunter specs. The work also tightened APL behavior and haste calculations to improve consistency in simulations across roles and gear configurations.
In October 2025, the Mop repository delivered a set of targeted feature improvements and reliability fixes that elevate DPS accuracy, set-bonus handling, and cross-spec racial interactions. The changes emphasize correct application of racial traits with swapped weapons, robust handling of EXP racials during weapon swaps, and enhanced preset coverage across Frost, Unholy, DK, and Hunter specs. The work also tightened APL behavior and haste calculations to improve consistency in simulations across roles and gear configurations.
September 2025: Delivered key feature enhancements and critical fixes to the wowsims/mop project, driving more accurate DPS/TPS predictions and more reliable gear optimization for Phase 2 content. Implemented Phase 2 Death Knight gear presets, enhanced Survival Hunter APL with on-use trinket effects, and balanced Unholy DK APL, while addressing critical hunter timing and aura naming issues to ensure consistent simulations and reporting of business-critical outcomes.
September 2025: Delivered key feature enhancements and critical fixes to the wowsims/mop project, driving more accurate DPS/TPS predictions and more reliable gear optimization for Phase 2 content. Implemented Phase 2 Death Knight gear presets, enhanced Survival Hunter APL with on-use trinket effects, and balanced Unholy DK APL, while addressing critical hunter timing and aura naming issues to ensure consistent simulations and reporting of business-critical outcomes.
In August 2025, the Mop project deliverables focused on stabilizing Death Knight simulations and sharpening cross-spec tuning to improve DPS projections and gearing guidance. Key work included fundamental bug fixes for Death Knight accuracy and rune logic, plus targeted simulation tuning across specs to align APLs and stat weights with observed performance.
In August 2025, the Mop project deliverables focused on stabilizing Death Knight simulations and sharpening cross-spec tuning to improve DPS projections and gearing guidance. Key work included fundamental bug fixes for Death Knight accuracy and rune logic, plus targeted simulation tuning across specs to align APLs and stat weights with observed performance.
In July 2025, the mop repository delivered foundational improvements to encounter start handling, startup configuration, and cross-class state management, paired with extensive APL/tuning updates and targeted bug fixes. The work enhances reliability of DPS modeling, reduces startup risk, and simplifies onboarding for new contributors. Cross-class consistency and metrics instrumentation enable more accurate DPS outputs and easier future optimizations across subclasses and specs.
In July 2025, the mop repository delivered foundational improvements to encounter start handling, startup configuration, and cross-class state management, paired with extensive APL/tuning updates and targeted bug fixes. The work enhances reliability of DPS modeling, reduces startup risk, and simplifies onboarding for new contributors. Cross-class consistency and metrics instrumentation enable more accurate DPS outputs and easier future optimizations across subclasses and specs.
June 2025 monthly summary focusing on key accomplishments across the WoWSims codebases. Delivered substantial class improvements, core API enhancements, and robust testing/QA, with a strong emphasis on business value, predictive accuracy, and maintainable code changes.
June 2025 monthly summary focusing on key accomplishments across the WoWSims codebases. Delivered substantial class improvements, core API enhancements, and robust testing/QA, with a strong emphasis on business value, predictive accuracy, and maintainable code changes.
May 2025 monthly summary focused on Paladin-centric improvements across sod and mop, with data accuracy and tooling updates in cata. Key features delivered include: Scarlet Enclave bonuses and aura interactions: 2-piece ICD, 6-piece spell IDs corrected, Aura Mastery compatibility with Libram of Sanctity, and Shockadin timing; Paladin build/presets and raid-buff enhancements: togglable raid buffs, Ret/Prot presets refinements, and UI cleanup for PvP/aura options; simulation tuning for Paladin builds (APL): Lucky Doubloon criteria harmonized across all APLs, Wrath-like APL adjustments for 6pc proc, test result value updates, and SpellFlagsExclude fix to prevent unintended procs; data integrity and maintenance: envelope fixes for missing EffectChainAmplitude, stacking behavior of auras, updated spell-icons and glyph data, and removal of debug logs/imports; broader bug fixes and refactors: build phase corrections, Guardian of Ancient Kings scaling, Word of Glory and Bastion of Glory interaction fixes, simpler shield condition, and general DoT/HoT metric display fixes; data presentation enhancements: HPS metrics exposure for Prot, new SpellFlagAoE adoption, and tooltip/icon updates; cross-repo alignment and QA readiness across sod, mop, and cata to support ongoing performance reviews and release readiness.
May 2025 monthly summary focused on Paladin-centric improvements across sod and mop, with data accuracy and tooling updates in cata. Key features delivered include: Scarlet Enclave bonuses and aura interactions: 2-piece ICD, 6-piece spell IDs corrected, Aura Mastery compatibility with Libram of Sanctity, and Shockadin timing; Paladin build/presets and raid-buff enhancements: togglable raid buffs, Ret/Prot presets refinements, and UI cleanup for PvP/aura options; simulation tuning for Paladin builds (APL): Lucky Doubloon criteria harmonized across all APLs, Wrath-like APL adjustments for 6pc proc, test result value updates, and SpellFlagsExclude fix to prevent unintended procs; data integrity and maintenance: envelope fixes for missing EffectChainAmplitude, stacking behavior of auras, updated spell-icons and glyph data, and removal of debug logs/imports; broader bug fixes and refactors: build phase corrections, Guardian of Ancient Kings scaling, Word of Glory and Bastion of Glory interaction fixes, simpler shield condition, and general DoT/HoT metric display fixes; data presentation enhancements: HPS metrics exposure for Prot, new SpellFlagAoE adoption, and tooltip/icon updates; cross-repo alignment and QA readiness across sod, mop, and cata to support ongoing performance reviews and release readiness.
April 2025 focused on feature delivery for core classes, stability improvements, and enabling future expansions through MoP migration efforts. Delivered key Prot Paladin and Paladin-related features, expanded item/rotation capabilities, and prepared the Mop project for buildability, while addressing a broad set of critical bugs to improve reliability and balance across end-to-end gameplay scenarios.
April 2025 focused on feature delivery for core classes, stability improvements, and enabling future expansions through MoP migration efforts. Delivered key Prot Paladin and Paladin-related features, expanded item/rotation capabilities, and prepared the Mop project for buildability, while addressing a broad set of critical bugs to improve reliability and balance across end-to-end gameplay scenarios.
2025-03 Monthly Summary: Delivered substantive feature work and data updates across two repos, elevating simulation fidelity and reliability while expanding content for upcoming patches. Key outcomes include a Paladin P8 rollout with stabilized set bonuses and PTR-aligned adjustments, a PTR data/content refresh for P8 (including weapon enchants and food buffs) with related rune updates, and broader presets/content improvements that enhance gameplay optimization. New content and UI enhancements improve user experience and readability, while a broad set of bug fixes and test updates improves correctness and stability across specs.
2025-03 Monthly Summary: Delivered substantive feature work and data updates across two repos, elevating simulation fidelity and reliability while expanding content for upcoming patches. Key outcomes include a Paladin P8 rollout with stabilized set bonuses and PTR-aligned adjustments, a PTR data/content refresh for P8 (including weapon enchants and food buffs) with related rune updates, and broader presets/content improvements that enhance gameplay optimization. New content and UI enhancements improve user experience and readability, while a broad set of bug fixes and test updates improves correctness and stability across specs.
February 2025 was a productivity-focused sprint across sod and mop, delivering a robust Paladin tuning push, improved UI/UX safeguards, and data-driven itemization updates that enhance DPS modeling and gearing decisions. The work emphasizes business value through better accuracy, faster iteration, and stronger end-user experience for theorycrafting and planning.
February 2025 was a productivity-focused sprint across sod and mop, delivering a robust Paladin tuning push, improved UI/UX safeguards, and data-driven itemization updates that enhance DPS modeling and gearing decisions. The work emphasizes business value through better accuracy, faster iteration, and stronger end-user experience for theorycrafting and planning.
January 2025 performance summary: Delivered targeted DPS optimization and reliability improvements across Death Knight and Paladin ecosystems, expanded configurability, and strengthened data quality for end-user DPS modeling. The month featured DK APL tuning, expanded gear swap slots, and BiS list updates; Paladin Ret GCD and aura fixes; Sanctity Aura integration into test defaults and P6 presets; comprehensive test suite updates; and cross-class set-bonus refinements, all contributing to faster iteration, more accurate predictions, and higher confidence in DPS recommendations.
January 2025 performance summary: Delivered targeted DPS optimization and reliability improvements across Death Knight and Paladin ecosystems, expanded configurability, and strengthened data quality for end-user DPS modeling. The month featured DK APL tuning, expanded gear swap slots, and BiS list updates; Paladin Ret GCD and aura fixes; Sanctity Aura integration into test defaults and P6 presets; comprehensive test suite updates; and cross-class set-bonus refinements, all contributing to faster iteration, more accurate predictions, and higher confidence in DPS recommendations.
December 2024 monthly performance summary focused on delivering high-value features, stabilizing item/quest logic, and enhancing the user experience for DPS planning across Mop and Sod. Key outcomes include substantial APL improvements, UI/UX enhancements, and movement/mechanics tuning that improve accuracy of DPS predictions and workload efficiency for the team.
December 2024 monthly performance summary focused on delivering high-value features, stabilizing item/quest logic, and enhancing the user experience for DPS planning across Mop and Sod. Key outcomes include substantial APL improvements, UI/UX enhancements, and movement/mechanics tuning that improve accuracy of DPS predictions and workload efficiency for the team.
November 2024 (Month: 2024-11) — Summary of wowsims/mop development: Focused on performance optimization (APL), expanded PvP trinket support, reliability improvements, and enhanced testing and UI. Key features were delivered across Retribution and other specs, including unified APL logic, DK Runic Power updates, and movement enhancements, with multiple refactors aimed at maintainability and measurable DPS gains. Major fixes addressed prepull behavior for Unholy, glyph/exorcism interactions, and batch-simming robustness. This work strengthens business value by delivering faster, more accurate simulations, richer PvP trinket support, and more robust testing and UI tooling.
November 2024 (Month: 2024-11) — Summary of wowsims/mop development: Focused on performance optimization (APL), expanded PvP trinket support, reliability improvements, and enhanced testing and UI. Key features were delivered across Retribution and other specs, including unified APL logic, DK Runic Power updates, and movement enhancements, with multiple refactors aimed at maintainability and measurable DPS gains. Major fixes addressed prepull behavior for Unholy, glyph/exorcism interactions, and batch-simming robustness. This work strengthens business value by delivering faster, more accurate simulations, richer PvP trinket support, and more robust testing and UI tooling.
Concise monthly summary for 2024-10 focused on wowsims/mop feature work and impact. Primary effort this month was delivering Phase 3 Death Knight simulations updates to align with Phase 3 progression for Unholy and Frost DKs, ensuring accurate performance metrics and planning support as the game moves into Phase 3. Key accomplishments: - Implemented Phase 3 updates to DK simulations (Unholy and Frost), including gear presets, expected performance (EP) weights, talent configurations, and stat caps to reflect Phase 3 gear and settings for reliable performance metrics. - Maintained clear traceability with commits affecting Phase 3 rollout (e.g., 44ef32ea3c69eb679604dc58caa9a06b1e193cca; 4658203ae6a713225a4561c6f2a231a11f17530a). - Improved modeling fidelity and reliability of DPS projections for Phase 3 scenarios, supporting data-driven gear and talent decisions. - Strengthened validation and future-phase readiness through focused tests and documentation alignment. Overall impact and business value: - Enhanced accuracy of performance metrics for Phase 3 DK content, enabling better gear planning and progression decisions for teams relying on mop simulations. - Reduced risk of misinformed upgrade paths by aligning simulations with Phase 3 gear, settings, and stat caps. Technologies/skills demonstrated: - Simulation modeling (DK Unholy/Frost), phase progression logic, gear presets, EP weighting, talent/talent-tree configurations. - Code maintenance and traceability across Phase 3 rollout. - Documentation alignment and test scaffolding for future Phase 3 validation.
Concise monthly summary for 2024-10 focused on wowsims/mop feature work and impact. Primary effort this month was delivering Phase 3 Death Knight simulations updates to align with Phase 3 progression for Unholy and Frost DKs, ensuring accurate performance metrics and planning support as the game moves into Phase 3. Key accomplishments: - Implemented Phase 3 updates to DK simulations (Unholy and Frost), including gear presets, expected performance (EP) weights, talent configurations, and stat caps to reflect Phase 3 gear and settings for reliable performance metrics. - Maintained clear traceability with commits affecting Phase 3 rollout (e.g., 44ef32ea3c69eb679604dc58caa9a06b1e193cca; 4658203ae6a713225a4561c6f2a231a11f17530a). - Improved modeling fidelity and reliability of DPS projections for Phase 3 scenarios, supporting data-driven gear and talent decisions. - Strengthened validation and future-phase readiness through focused tests and documentation alignment. Overall impact and business value: - Enhanced accuracy of performance metrics for Phase 3 DK content, enabling better gear planning and progression decisions for teams relying on mop simulations. - Reduced risk of misinformed upgrade paths by aligning simulations with Phase 3 gear, settings, and stat caps. Technologies/skills demonstrated: - Simulation modeling (DK Unholy/Frost), phase progression logic, gear presets, EP weighting, talent/talent-tree configurations. - Code maintenance and traceability across Phase 3 rollout. - Documentation alignment and test scaffolding for future Phase 3 validation.

Overview of all repositories you've contributed to across your timeline