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Johan Hillerström

PROFILE

Johan Hillerström

Over the past year, Progr Mmer led core engineering efforts on the wowsims/mop repository, building and refining simulation systems for class mechanics, gear optimization, and DPS modeling. They architected robust encounter start logic, unified action priority list (APL) handling, and delivered cross-class state management to improve simulation accuracy and maintainability. Using Go and TypeScript, Progr implemented complex backend logic for Death Knight and Paladin specializations, integrated API enhancements, and streamlined data modeling for itemization and set bonuses. Their work addressed nuanced gameplay edge cases, improved test coverage, and enabled more reliable, scalable theorycrafting tools, reflecting deep technical understanding and thoughtful design.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

592Total
Bugs
167
Commits
592
Features
223
Lines of code
547,122
Activity Months12

Work History

October 2025

23 Commits • 12 Features

Oct 1, 2025

In October 2025, the Mop repository delivered a set of targeted feature improvements and reliability fixes that elevate DPS accuracy, set-bonus handling, and cross-spec racial interactions. The changes emphasize correct application of racial traits with swapped weapons, robust handling of EXP racials during weapon swaps, and enhanced preset coverage across Frost, Unholy, DK, and Hunter specs. The work also tightened APL behavior and haste calculations to improve consistency in simulations across roles and gear configurations.

September 2025

6 Commits • 3 Features

Sep 1, 2025

September 2025: Delivered key feature enhancements and critical fixes to the wowsims/mop project, driving more accurate DPS/TPS predictions and more reliable gear optimization for Phase 2 content. Implemented Phase 2 Death Knight gear presets, enhanced Survival Hunter APL with on-use trinket effects, and balanced Unholy DK APL, while addressing critical hunter timing and aura naming issues to ensure consistent simulations and reporting of business-critical outcomes.

August 2025

6 Commits • 1 Features

Aug 1, 2025

In August 2025, the Mop project deliverables focused on stabilizing Death Knight simulations and sharpening cross-spec tuning to improve DPS projections and gearing guidance. Key work included fundamental bug fixes for Death Knight accuracy and rune logic, plus targeted simulation tuning across specs to align APLs and stat weights with observed performance.

July 2025

46 Commits • 18 Features

Jul 1, 2025

In July 2025, the mop repository delivered foundational improvements to encounter start handling, startup configuration, and cross-class state management, paired with extensive APL/tuning updates and targeted bug fixes. The work enhances reliability of DPS modeling, reduces startup risk, and simplifies onboarding for new contributors. Cross-class consistency and metrics instrumentation enable more accurate DPS outputs and easier future optimizations across subclasses and specs.

June 2025

206 Commits • 59 Features

Jun 1, 2025

June 2025 monthly summary focusing on key accomplishments across the WoWSims codebases. Delivered substantial class improvements, core API enhancements, and robust testing/QA, with a strong emphasis on business value, predictive accuracy, and maintainable code changes.

May 2025

67 Commits • 25 Features

May 1, 2025

May 2025 monthly summary focused on Paladin-centric improvements across sod and mop, with data accuracy and tooling updates in cata. Key features delivered include: Scarlet Enclave bonuses and aura interactions: 2-piece ICD, 6-piece spell IDs corrected, Aura Mastery compatibility with Libram of Sanctity, and Shockadin timing; Paladin build/presets and raid-buff enhancements: togglable raid buffs, Ret/Prot presets refinements, and UI cleanup for PvP/aura options; simulation tuning for Paladin builds (APL): Lucky Doubloon criteria harmonized across all APLs, Wrath-like APL adjustments for 6pc proc, test result value updates, and SpellFlagsExclude fix to prevent unintended procs; data integrity and maintenance: envelope fixes for missing EffectChainAmplitude, stacking behavior of auras, updated spell-icons and glyph data, and removal of debug logs/imports; broader bug fixes and refactors: build phase corrections, Guardian of Ancient Kings scaling, Word of Glory and Bastion of Glory interaction fixes, simpler shield condition, and general DoT/HoT metric display fixes; data presentation enhancements: HPS metrics exposure for Prot, new SpellFlagAoE adoption, and tooltip/icon updates; cross-repo alignment and QA readiness across sod, mop, and cata to support ongoing performance reviews and release readiness.

April 2025

40 Commits • 13 Features

Apr 1, 2025

April 2025 focused on feature delivery for core classes, stability improvements, and enabling future expansions through MoP migration efforts. Delivered key Prot Paladin and Paladin-related features, expanded item/rotation capabilities, and prepared the Mop project for buildability, while addressing a broad set of critical bugs to improve reliability and balance across end-to-end gameplay scenarios.

March 2025

33 Commits • 15 Features

Mar 1, 2025

2025-03 Monthly Summary: Delivered substantive feature work and data updates across two repos, elevating simulation fidelity and reliability while expanding content for upcoming patches. Key outcomes include a Paladin P8 rollout with stabilized set bonuses and PTR-aligned adjustments, a PTR data/content refresh for P8 (including weapon enchants and food buffs) with related rune updates, and broader presets/content improvements that enhance gameplay optimization. New content and UI enhancements improve user experience and readability, while a broad set of bug fixes and test updates improves correctness and stability across specs.

February 2025

44 Commits • 18 Features

Feb 1, 2025

February 2025 was a productivity-focused sprint across sod and mop, delivering a robust Paladin tuning push, improved UI/UX safeguards, and data-driven itemization updates that enhance DPS modeling and gearing decisions. The work emphasizes business value through better accuracy, faster iteration, and stronger end-user experience for theorycrafting and planning.

January 2025

44 Commits • 22 Features

Jan 1, 2025

January 2025 performance summary: Delivered targeted DPS optimization and reliability improvements across Death Knight and Paladin ecosystems, expanded configurability, and strengthened data quality for end-user DPS modeling. The month featured DK APL tuning, expanded gear swap slots, and BiS list updates; Paladin Ret GCD and aura fixes; Sanctity Aura integration into test defaults and P6 presets; comprehensive test suite updates; and cross-class set-bonus refinements, all contributing to faster iteration, more accurate predictions, and higher confidence in DPS recommendations.

December 2024

36 Commits • 18 Features

Dec 1, 2024

December 2024 monthly performance summary focused on delivering high-value features, stabilizing item/quest logic, and enhancing the user experience for DPS planning across Mop and Sod. Key outcomes include substantial APL improvements, UI/UX enhancements, and movement/mechanics tuning that improve accuracy of DPS predictions and workload efficiency for the team.

November 2024

41 Commits • 19 Features

Nov 1, 2024

November 2024 (Month: 2024-11) — Summary of wowsims/mop development: Focused on performance optimization (APL), expanded PvP trinket support, reliability improvements, and enhanced testing and UI. Key features were delivered across Retribution and other specs, including unified APL logic, DK Runic Power updates, and movement enhancements, with multiple refactors aimed at maintainability and measurable DPS gains. Major fixes addressed prepull behavior for Unholy, glyph/exorcism interactions, and batch-simming robustness. This work strengthens business value by delivering faster, more accurate simulations, richer PvP trinket support, and more robust testing and UI tooling.

Activity

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Quality Metrics

Correctness89.8%
Maintainability89.6%
Architecture86.6%
Performance85.2%
AI Usage20.2%

Skills & Technologies

Programming Languages

BinaryC++CSVGoHTMLJSONJavaScriptLuaMarkdownN/A

Technical Skills

API DesignAPI DevelopmentAPI IntegrationAbility BalancingAbility ImplementationAbility System DesignAlgorithm DesignAlgorithm OptimizationAlgorithmsArea of Effect MechanicsBackend DevelopmentBalance AdjustmentsBalancingBuff ManagementBuff/Debuff Management

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

wowsims/mop

Nov 2024 Oct 2025
12 Months active

Languages Used

C++GoJSONJavaScriptN/AResultsTypeScriptUnknown

Technical Skills

Backend DevelopmentCharacter AbilitiesCharacter OptimizationCharacter StatsClass Mechanics ImplementationCode Refactoring

wowsims/sod

Dec 2024 Jun 2025
7 Months active

Languages Used

SCSSTypeScriptGoProtocol BuffersResultsTextUnknownresults

Technical Skills

Drag and DropFrontend DevelopmentSCSSTypeScriptUI DevelopmentAPI Design

wowsims/cata

May 2025 May 2025
1 Month active

Languages Used

Go

Technical Skills

Database ManagementScripting

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