
Holly Thompson developed and integrated 3D assets and UI enhancements for the KnownLedge/LabRatGit and GCU-CLD/gcu-cld-24-25-machine-mama repositories, focusing on improving visual fidelity and streamlining asset workflows. She created rigged character models, environmental collectibles, and textured props using C#, Unity, and FBX, while also expanding hub and menu visuals to enhance player immersion. Holly addressed asset naming and material assignment issues to ensure reliable rendering and efficient asset loading. Her work enabled rapid level prototyping and consistent asset organization, demonstrating depth in 3D modeling, animation, and asset integration, and supporting faster iteration cycles across multiple game development pipelines.

Month: March 2025 performance overview for KnownLedge/LabRatGit. Delivered substantial visual and UI upgrades across core assets, expanded hub/environment visuals, and fixed critical asset naming/material issues to improve rendering reliability and artist productivity. Key features include Food Collectables Visuals Upgrade, Hub/Environment Visual Asset Expansion, and UI Visuals for Menus. Major bug fix addressed Lab 3 Asset Naming/Material Fixes. These efforts enhanced visual fidelity, reduced asset-loading issues, and accelerated iteration cycles, delivering tangible business value through stronger player immersion and more streamlined asset pipelines. Technologies demonstrated include advanced texturing, 3D asset integration, materials/shaders, and UI polish.
Month: March 2025 performance overview for KnownLedge/LabRatGit. Delivered substantial visual and UI upgrades across core assets, expanded hub/environment visuals, and fixed critical asset naming/material issues to improve rendering reliability and artist productivity. Key features include Food Collectables Visuals Upgrade, Hub/Environment Visual Asset Expansion, and UI Visuals for Menus. Major bug fix addressed Lab 3 Asset Naming/Material Fixes. These efforts enhanced visual fidelity, reduced asset-loading issues, and accelerated iteration cycles, delivering tangible business value through stronger player immersion and more streamlined asset pipelines. Technologies demonstrated include advanced texturing, 3D asset integration, materials/shaders, and UI polish.
February 2025: Delivered key asset and level content across two repos, strengthening visual fidelity and rapid iteration capabilities. In KnownLedge/LabRatGit, shipped an expanded asset library including a rat character with rigging and animations, environmental collectibles, and hammock textures, culminating in a more engaging player experience. In GCU-CLD/gcu-cld-24-25-machine-mama, added Holly_Test_Level.umap as a binary map asset under Content/PGTemplate/Maps/Holly_Level, enabling quick level previews with no code changes. Overall, these contributions improve art quality, accelerate level prototyping, and extend the project’s asset pipeline with clear naming and organization. Tech stack/skills: 3D modeling, rigging and animation, texture mapping, asset integration in Unreal Engine-like pipelines, version control discipline, and cross-repo collaboration.
February 2025: Delivered key asset and level content across two repos, strengthening visual fidelity and rapid iteration capabilities. In KnownLedge/LabRatGit, shipped an expanded asset library including a rat character with rigging and animations, environmental collectibles, and hammock textures, culminating in a more engaging player experience. In GCU-CLD/gcu-cld-24-25-machine-mama, added Holly_Test_Level.umap as a binary map asset under Content/PGTemplate/Maps/Holly_Level, enabling quick level previews with no code changes. Overall, these contributions improve art quality, accelerate level prototyping, and extend the project’s asset pipeline with clear naming and organization. Tech stack/skills: 3D modeling, rigging and animation, texture mapping, asset integration in Unreal Engine-like pipelines, version control discipline, and cross-repo collaboration.
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