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Huaqas

PROFILE

Huaqas

Zac Webb contributed to the Space Station 14 repositories by delivering a range of gameplay features and asset improvements, focusing on character customization, visual fidelity, and asset maintainability. He implemented new customization options and overhauled sprite and clothing assets, using C#, YAML, and sprite design to streamline asset integration and localization. His work included restructuring item catalogs, updating licensing compliance, and refining audio and visual resources for better consistency. By consolidating assets and addressing numerous rendering and layering bugs, Zac enhanced both the player experience and the maintainability of the codebase, demonstrating depth in asset management and configuration management practices.

Overall Statistics

Feature vs Bugs

61%Features

Repository Contributions

58Total
Bugs
13
Commits
58
Features
20
Lines of code
5,483
Activity Months3

Work History

January 2026

52 Commits • 16 Features

Jan 1, 2026

January 2026 performance summary for ss14Starlight/space-station-14 and space-wizards/space-station-14. Delivered a coordinated art and asset refresh focusing on Resomi visuals, core asset alignment, and workflow hygiene to improve visual fidelity, consistency, and iteration speed. Highlights include a major tail overhaul, clothing/sprite refresh, body sprite refinements, and UX/quality-of-life improvements such as saving and localization updates. Consolidated assets under the _Starlight core to improve reuse and maintainability, and introduced new gameplay/aesthetic features with corrected attribution for audio assets. Extensive bug fixes addressed rendering, displacement maps, and asset layering to deliver reliable visuals across releases.

October 2025

4 Commits • 3 Features

Oct 1, 2025

October 2025 monthly summary focusing on feature delivery, content cleanup, and content governance for Space Station 14 repositories. This month delivered major new items, catalog restructuring, and license/compliance hygiene with traceable commits.

September 2025

2 Commits • 1 Features

Sep 1, 2025

In September 2025, progress focused on enhancing character customization for the Vulpkanin and improving visual fidelity across species. Key features delivered: Vulpkanin Undergarment Customization with localization strings, new YAML markings, and sprite state mappings for enhanced personalization and localization coverage. Major bug fix: Vulpkanin eye tattoo/heterochromia support, resolving heterochromia issues by adding eye tattoo definitions (FTL and YAML), updating related sprites, and removing the broad eye tattoo species restriction to enable precise markings. These changes improve player customization, visual consistency, and accessibility, while contributing to a more maintainable asset pipeline. The work aligns with tickets #40321 and #40320 and reflects a focus on quality, localization, and asset quality control.

Activity

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Quality Metrics

Correctness95.8%
Maintainability94.0%
Architecture94.0%
Performance94.2%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#FTLJSONJavaScriptNonePNGSpriteUnknownYAMLyml

Technical Skills

3D modelingAsset IntegrationAsset ManagementC#C# programmingConfiguration ManagementContent ManagementDocumentationGame DevelopmentLocalizationNoneSprite DesignUI/UX designUnknownYAML

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

Jan 2026 Jan 2026
1 Month active

Languages Used

C#FTLJSONJavaScriptNonePNGSpriteUnknown

Technical Skills

3D modelingC#C# programmingGame DevelopmentNoneSprite Design

space-syndicate/space-station-14

Sep 2025 Oct 2025
2 Months active

Languages Used

FTLPNGYAML

Technical Skills

Asset IntegrationAsset ManagementConfiguration ManagementGame DevelopmentLocalizationContent Management

space-wizards/space-station-14

Oct 2025 Jan 2026
2 Months active

Languages Used

ymlYAML

Technical Skills

Asset IntegrationGame DevelopmentYAML configurationaudio designgame development