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Zappy

PROFILE

Zappy

BaekSeungil contributed to the AzureField_Production repository by developing and refining cinematic systems, interactive sequences, and asset integration for new game content over a two-month period. Using Unity, C#, and ShaderLab, he implemented features such as Pandora Play with cinematic playback, enhanced camera orchestration, and improved animation timelines to strengthen narrative delivery and visual fidelity. He addressed scene object placement and prefab behavior, fixed multiple bugs, and optimized UI and localization workflows. His work included expanding content with new mechanics and refining sequence stability, demonstrating depth in 3D modeling, animation, and scene management while accelerating the release pipeline and improving user experience.

Overall Statistics

Feature vs Bugs

53%Features

Repository Contributions

34Total
Bugs
8
Commits
34
Features
9
Lines of code
1,097,278
Activity Months2

Work History

November 2024

28 Commits • 6 Features

Nov 1, 2024

2024-11 월간 성과 요약: Pandora 연출/시퀀스 구현과 플랫폼 업데이트를 중심으로 신규 콘텐츠 확장과 시스템 안정성을 크게 높였습니다. 유적 2 콘텐츠 적용과 종 기믹 보강으로 콘텐츠 몰입도와 인터랙션의 품질이 향상되었고, Ruins 시퀀스 수정으로 시퀀스 품질이 전반적으로 개선되었습니다. 다수 버그 수정과 UI 개선을 통해 전반적인 안정성 및 사용성도 강화되었으며, 7.20 릴리스 업데이트를 성공적으로 반영했습니다. 이로써 플레이 경험의 지속적 개선과 출시 파이프라인의 가속화에 기여했습니다.

October 2024

6 Commits • 3 Features

Oct 1, 2024

October 2024 performance summary for BaekSeungil/AzureField_Production: Implemented Pandora Play with cinematic playback and camera adjustments; refined Pandora asset integration, animation timelines, and object transforms; added Ruin3_Start cinematic dialogue to strengthen narrative; resolved scene object placement errors across multiple prefabs. These deliverables improve visual fidelity, interactivity, and storytelling while stabilizing the scene pipeline ahead of release.

Activity

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Quality Metrics

Correctness76.4%
Maintainability75.4%
Architecture71.2%
Performance68.2%
AI Usage21.2%

Skills & Technologies

Programming Languages

C#C++ShaderLabUnityUnity AssetUnity C#Unity ShaderYAML

Technical Skills

3D ModelingAnimationAsset ManagementCamera SystemsCinemachineCinematicsCinematographyGame DevelopmentGraphics ProgrammingLevel DesignLocalizationObject TransformationScene ManagementScene SetupScriptable Objects

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BaekSeungil/AzureField_Production

Oct 2024 Nov 2024
2 Months active

Languages Used

C#UnityUnity AssetYAMLC++ShaderLabUnity C#Unity Shader

Technical Skills

3D ModelingAnimationAsset ManagementCamera SystemsCinematicsGame Development

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