
Ian Kim developed core UI and dialogue management features for the CLAWS-UMICH/AURA repository using C# and Unity. He engineered a dynamic messaging system that instantiates chat UI elements per message, leveraging prefab-based rendering and update-cycle-driven logic to ensure accurate, navigable chat lists across devices. To maintain stability, he reverted a messaging feature merge, demonstrating disciplined version control and change management. In a later phase, Ian built a Dialogue Script Management System with distinct ingress and egress instruction sets, enhancing operator guidance through improved UI layout and clearer instructions. His work reflects depth in UI development, event handling, and architectural thinking.

May 2025: Delivered the Dialogue Script Management System (Ingress/Egress) for CLAWS-UMICH/AURA in Unity, featuring separate instruction sets for ingress and egress procedures and UI enhancements. The UI updates include centered Next button, clearer instruction display, and a canvas layout optimized for visuals. This release reduces procedural ambiguity, improves operator guidance, and establishes a scalable framework for mission-script management in Unity while preparing for future QA and automation work.
May 2025: Delivered the Dialogue Script Management System (Ingress/Egress) for CLAWS-UMICH/AURA in Unity, featuring separate instruction sets for ingress and egress procedures and UI enhancements. The UI updates include centered Next button, clearer instruction display, and a canvas layout optimized for visuals. This release reduces procedural ambiguity, improves operator guidance, and establishes a scalable framework for mission-script management in Unity while preparing for future QA and automation work.
January 2025 — CLAWS-UMICH/AURA: Focused on messaging UI improvements and stability safeguards. Delivered dynamic chat UI population, per-message prefab instantiation, and scrolling behavior to ensure chat lists render correctly and remain navigable. These changes leverage a prefab-based rendering pipeline and an update-cycle-driven instantiation triggered by new messages, improving UX and consistency across devices. In parallel, a messaging feature merge was reverted to restore a stable baseline, reducing risk while providing a platform for careful rework. The work demonstrates strong capabilities in UI engineering, architecture thinking, and disciplined change management with clear commit history.
January 2025 — CLAWS-UMICH/AURA: Focused on messaging UI improvements and stability safeguards. Delivered dynamic chat UI population, per-message prefab instantiation, and scrolling behavior to ensure chat lists render correctly and remain navigable. These changes leverage a prefab-based rendering pipeline and an update-cycle-driven instantiation triggered by new messages, improving UX and consistency across devices. In parallel, a messaging feature merge was reverted to restore a stable baseline, reducing risk while providing a platform for careful rework. The work demonstrates strong capabilities in UI engineering, architecture thinking, and disciplined change management with clear commit history.
Overview of all repositories you've contributed to across your timeline