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IbanPlay

PROFILE

Ibanplay

Over a three-month period, Iban Pilpre contributed to the GabeHasWon/SpiritReforged and GinYuH/CalRemix repositories, focusing on multiplayer game mechanics, rendering stability, and in-game language customization. He developed a dynamic synonym replacement system in C# for CalRemix, enabling user-defined item renaming and supporting future localization. For SpiritReforged, he stabilized the rendering pipeline using HLSL shaders, enhanced boss AI and multiplayer synchronization, and improved collision detection and gameplay balance. His work addressed both feature development and bug resolution, demonstrating depth in graphics programming, networked systems, and modular software design, resulting in more robust, customizable, and maintainable game experiences.

Overall Statistics

Feature vs Bugs

52%Features

Repository Contributions

47Total
Bugs
12
Commits
47
Features
13
Lines of code
4,146
Activity Months3

Your Network

19 people

Work History

April 2026

11 Commits • 5 Features

Apr 1, 2026

April 2026 monthly summary for GabeHasWon/SpiritReforged: Key features delivered and bugs fixed to improve co-op stability and boss encounters. Focused on server-authoritative multiplayer, robust environment interactions, and expanded gameplay options. Highlights include enhanced Scarab Boss sun visuals and movement, Scarabeus multiplayer synchronization, and broader sacrifice item validation. Fixed critical multiplayer spawn, server-only lightning, and combat-activation safety to reduce desyncs and edge-case failures. Overall impact: stronger player experience, easier iteration, and higher retention in co-op modes.

March 2026

33 Commits • 7 Features

Mar 1, 2026

March 2026 monthly summary for GabeHasWon/SpiritReforged: Delivered stability-focused rendering updates, expanded combat capabilities, and foundational scaffolding that enable faster iteration and more robust multiplayer experiences. The team also implemented targeted visual polish and alignment fixes to asset sheets, while continuing to balance core gameplay systems.

February 2026

3 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for GinYuH/CalRemix: Delivered a Dynamic Synonym Replacement System for In-Game Language Customization, enabling dynamic renaming of items based on user-defined synonyms. This feature expands customization options and language richness, supports adding synonyms over time, and applies them across different in-game contexts. Implemented via a modular engine that integrates with the existing mod framework and prepares for future localization expansions.

Activity

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Quality Metrics

Correctness86.8%
Maintainability83.4%
Architecture83.4%
Performance82.2%
AI Usage21.6%

Skills & Technologies

Programming Languages

C#HLSLUnknown

Technical Skills

2D graphicsAI behavior designAI programmingC#C# programmingNPC behavior designNPC designTerrariaUnityanimationcollision detectiongame balancinggame developmentgame mechanics designgraphics programming

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

GabeHasWon/SpiritReforged

Mar 2026 Apr 2026
2 Months active

Languages Used

C#HLSLUnknown

Technical Skills

2D graphicsAI behavior designAI programmingC#C# programmingNPC behavior design

GinYuH/CalRemix

Feb 2026 Feb 2026
1 Month active

Languages Used

C#

Technical Skills

C#C# programmingTerrariagame developmentmoddingsoftware design