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Crowel

PROFILE

Crowel

Over twelve months, Taeho developed and maintained core gameplay systems for the CCC-Server/CCC-Database repository, focusing on card game logic, database management, and Lua scripting. He delivered new features such as archetype expansions, skill implementations, and effect balancing, while also refactoring legacy code and improving localization for Korean users. Taeho addressed gameplay bugs by refining activation flows and cost handling, ensuring reliable card interactions and data integrity. His technical approach emphasized maintainability, with regular script cleanups and infrastructure updates. By leveraging C and Lua, Taeho enhanced both the depth and stability of the platform, supporting ongoing content growth and robust gameplay.

Overall Statistics

Feature vs Bugs

65%Features

Repository Contributions

76Total
Bugs
14
Commits
76
Features
26
Lines of code
58,488
Activity Months12

Work History

January 2026

3 Commits • 2 Features

Jan 1, 2026

Concise monthly summary for 2026-01 focusing on key features delivered, major bugs fixed, and overall impact. Highlights include the Archetype System Enhancement and Gameplay Mechanics Enhancements implemented for CCC-Server/CCC-Database, with a focus on business value such as improved deck-building, deeper card interactions, and more strategic play. The effort also lays groundwork for future logic (counter-effect cost) to strengthen game balance and maintainability.

December 2025

13 Commits • 3 Features

Dec 1, 2025

December 2025 — CCC-Database (CCC-Server/CCC-Database): Delivered targeted feature improvements, new content, and reliability enhancements that directly support player engagement and long-term maintainability. Card effect balancing improvements refined activation conditions, adjusted costs and limits to improve gameplay balance, reducing edge-case interactions. Introduced new archetypes and set names for Villainous Heroes to expand character options and gameplay variety. Addressed reliability through 수왕권사 bug fixes related to special summoning and Xyz mechanics, and completed localization/text updates to improve accessibility for Korean players. Performed maintenance/cleanup to improve repository organization and future development. Overall, these efforts enhanced balance, depth, and quality of the product while enabling faster iteration cycles.

November 2025

1 Commits • 1 Features

Nov 1, 2025

November 2025: Delivered a targeted refactor in CCC-Server/CCC-Database to improve card identification logic by replacing IsArchetype checks with IsSetCard across card-type handling, enhancing flexibility and reliability of game logic.

September 2025

1 Commits

Sep 1, 2025

Monthly performance summary for 2025-09: Focused on stabilizing core gameplay logic for field magic interactions in CCC-Database. Delivered a critical bug fix that ensures proper cost filtering and activation checks for Spiritual Art Field Magic, including cards located in the deck. The fix eliminates scenarios where field magic usage could be invalid due to improper cost handling, improving game integrity and player experience. The work also included targeted refactoring to improve correctness and maintainability of the cost filtering logic.

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for CCC-Server/CCC-Database: Implemented adjustments to the effects subsystem with a critical data update to Crowel.cdb. No source code changes were committed this month; script modifications are in progress to support upcoming enhancements. This work reduces data-model drift, improves test reliability, and positions the team for accelerated feature delivery in the next sprint.

June 2025

1 Commits

Jun 1, 2025

June 2025 (2025-06) – Card Activation Context Fixes in Actop delivered for CCC-Server/CCC-Database, stabilizing activation flow and ensuring correct player/card context when sending cards to the deck. This bug-focused work enhances reliability of activation triggers and reduces edge-case failures. No new user-facing features introduced this month; the focus was on correctness, stability, and maintainability of core gameplay logic.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for CCC-Server/CCC-Database: Delivered targeted Spirit Art activation and banished-zone activation improvements to refine gameplay balance and reliability. Implemented new cost handling, expanded activation targets, and simplified banished-zone logic, resulting in clearer rules and reduced edge-case bugs.

March 2025

11 Commits • 2 Features

Mar 1, 2025

2025-03 Monthly Summary for CCC-Server/CCC-Database: Delivered significant feature work and data hygiene improvements that enhance gameplay fidelity, deck-building flexibility, and system reliability. The team advanced core mechanics while stabilizing data integrity and reducing technical debt, enabling faster future iterations and more robust QA.

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025: Focused data cleanliness and feature expansion in the CCC-Database repository. Completed legacy asset cleanup and refactoring to reduce clutter and prepare for new content, and expanded the Spirit Master archetype with new cards and scripting definitions. Documented improvements in data integrity, maintainability, and readiness for upcoming content. Note: No explicit major bug fixes documented in this period.

January 2025

26 Commits • 8 Features

Jan 1, 2025

January 2025: Delivered substantive feature work and data enhancements for CCC-Database, focusing on character skill expansions, data fidelity, and repository infrastructure. Key features include 서나래's new LP Boost α skills and updated skill cards, plus CDB improvements for archive skills and general skill data. Implemented unofficial skills tagging, groundwork for coin toss and dice manipulation, and ongoing skill card functionality updates. Completed infrastructure moves to CCC-Libraries, localization updates, and fixes to user_configs.json, along with emergency rollback/cleanup measures to ensure stability. These efforts collectively improve gameplay depth, data accuracy, developer productivity, and deployment resilience.

December 2024

5 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for CCC-Database focusing on data integrity, content expansion, and bug fixes. Delivered updates to reserved Korean card names, added new card scripting and definition for Pythagora Hystrino, and fixed special summoning logic for monsters that cannot be normally summoned. This work strengthens the card database, improves gameplay rule evaluation, and sets the foundation for upcoming features in the card roster.

November 2024

10 Commits • 4 Features

Nov 1, 2024

Monthly work summary for 2024-11 focused on delivering gameplay features, stabilizing card logic, and enhancing tooling. 4 features delivered, multiple bug fixes, and groundwork for future expansions. Emphasized business value: improved player feedback, reliable localization, and faster iteration with tooling updates.

Activity

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Quality Metrics

Correctness82.2%
Maintainability81.4%
Architecture78.2%
Performance80.4%
AI Usage21.0%

Skills & Technologies

Programming Languages

BinaryCConfConfigurationGit ConfigurationLuaSQLlua

Technical Skills

Bug FixingC programmingCard Game DesignCard Game LogicCode RefactoringConfiguration ManagementDatabase MaintenanceDatabase ManagementFile ManagementGame DevelopmentGitLocalizationLua scriptingScriptingVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CCC-Server/CCC-Database

Nov 2024 Jan 2026
12 Months active

Languages Used

BinaryConfLuaSQLluaConfigurationGit ConfigurationC

Technical Skills

Card Game LogicDatabase MaintenanceDatabase ManagementGame DevelopmentScriptinggame development

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