EXCEEDS logo
Exceeds
jacob K

PROFILE

Jacob K

Contributed to the EricWRogers/PaintTheWorld repository by designing and implementing a range of 3D environment assets, character animations, and UI enhancements to improve gameplay immersion and visual fidelity. Leveraged Unity and C# to create interactive features such as boss and beetle animation systems, ammo tracking UI, and detailed environmental props including mall shutters, elevator doors, and shelves. Focused on asset quality through texture mapping and material adjustments, addressing visual inconsistencies and refining scene aesthetics. Improved project structure with configuration files and .gitignore, supporting efficient onboarding and iteration. Work emphasized asset management, game development workflows, and readiness for future feature expansion.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

12Total
Bugs
0
Commits
12
Features
8
Lines of code
5,025,913
Activity Months3

Work History

April 2026

7 Commits • 5 Features

Apr 1, 2026

Concise monthly summary for 2026-04 focusing on business value and technical achievements for repo EricWRogers/PaintTheWorld. This month delivered new environment assets and significant visual fidelity improvements across multiple assets, contributing to a more immersive and market-ready product. Major bug fix addressed by texture refinement on mall shutters, eliminating visible texture holes and improving fidelity.

March 2026

4 Commits • 2 Features

Mar 1, 2026

March 2026 monthly summary for EricWRogers/PaintTheWorld: Implemented major visuals and gameplay systems, refined assets, and improved UI to boost immersion and playability. This set of changes enhances visual fidelity, supports richer gameplay, and lays groundwork for future iterations.

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for EricWRogers/PaintTheWorld: Delivered a new Boss Character Idle and Swing Animations feature, including animation controllers and assets to enhance interactivity and visual appeal. Also added .gitignore and development config files to improve project structure, onboarding, and workflow efficiency. No documented major bug fixes this month; focus was on delivering a solid feature and improving codebase hygiene to support faster iteration.

Activity

Loading activity data...

Quality Metrics

Correctness96.6%
Maintainability90.0%
Architecture91.8%
Performance91.8%
AI Usage21.6%

Skills & Technologies

Programming Languages

C#FBXPNGYAML

Technical Skills

3D Modeling3D modelingGame Asset CreationGame DevelopmentUI designUnityUnity Developmentanimationasset managementgame developmenttexture mapping

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/PaintTheWorld

Feb 2026 Apr 2026
3 Months active

Languages Used

YAMLC#PNGFBX

Technical Skills

Unityanimationgame development3D Modeling3D modelingGame Development