
Jacob Gilmon developed core gameplay systems, level frameworks, and UI enhancements for the Mindshift repository over eight months. He delivered features such as character controllers, physics-based interactions, and scalable asset libraries, focusing on maintainable code and rapid iteration. Using Unity, C#, and ShaderLab, Jacob integrated 3D assets, refined input systems, and implemented persistent save mechanics to support richer player experiences. His work included scene composition, shader and material improvements, and robust version control practices. By addressing technical debt and stabilizing asset pipelines, Jacob enabled faster development cycles and ensured the Mindshift project maintained a reliable, extensible foundation for future growth.

Monthly performance summary for 2025-08 (JaxGitH/Mindshift). This period delivered notable UI refinements, stability improvements, and visuals enhancements that directly support user onboarding, engagement, and gameplay experience. Key features and fixes include refined Character Scene and Main Menu UI layouts, shader and obstacle mesh enhancements, and a new red main menu button, along with targeted bug fixes to icon configuration and asset data integrity. The work demonstrates strong Unity UI/UX skills, shader programming, asset management, and disciplined version control, contributing to a smoother user experience and more reliable build pipeline.
Monthly performance summary for 2025-08 (JaxGitH/Mindshift). This period delivered notable UI refinements, stability improvements, and visuals enhancements that directly support user onboarding, engagement, and gameplay experience. Key features and fixes include refined Character Scene and Main Menu UI layouts, shader and obstacle mesh enhancements, and a new red main menu button, along with targeted bug fixes to icon configuration and asset data integrity. The work demonstrates strong Unity UI/UX skills, shader programming, asset management, and disciplined version control, contributing to a smoother user experience and more reliable build pipeline.
July 2025 performance summary for Mindshift (JaxGitH/Mindshift). Delivered Zone 3 Gil integration and scene updates, stabilized meta handling with a controlled revert of Zone3_JGil.unity.meta, and completed Gil-related scene enhancements along with general scene core improvements. Executed broad project maintenance and UI refinements to improve reliability and developer velocity. Overall, the month yielded concrete feature delivery, risk mitigation for meta-related changes, and a more maintainable codebase.
July 2025 performance summary for Mindshift (JaxGitH/Mindshift). Delivered Zone 3 Gil integration and scene updates, stabilized meta handling with a controlled revert of Zone3_JGil.unity.meta, and completed Gil-related scene enhancements along with general scene core improvements. Executed broad project maintenance and UI refinements to improve reliability and developer velocity. Overall, the month yielded concrete feature delivery, risk mitigation for meta-related changes, and a more maintainable codebase.
June 2025 Mindshift monthly summary focusing on delivering visual quality, level design, and asset content for the Gil scene. Key outcomes include shader/material/visual fidelity improvements, a comprehensive Zone3 level design overhaul, and puzzle/environment asset additions that enhance gameplay and aesthetics. No explicit major bug fixes documented for this month; the emphasis was on delivering stable visual upgrades and richer content.
June 2025 Mindshift monthly summary focusing on delivering visual quality, level design, and asset content for the Gil scene. Key outcomes include shader/material/visual fidelity improvements, a comprehensive Zone3 level design overhaul, and puzzle/environment asset additions that enhance gameplay and aesthetics. No explicit major bug fixes documented for this month; the emphasis was on delivering stable visual upgrades and richer content.
May 2025 highlights: Delivered a core level framework in Mindshift, including ZoneX_LevelX_JGil scene setup, object placement, environment props, materials, and UI to enable immediate level exploration. Added Zone1 Tutorial Audio assets and ensured the tutorial element is active by default to improve onboarding. Enhanced Mindshift gameplay spaces with environmental assets and level design to boost immersion and pacing. No major bugs fixed are documented this period; focus was on stabilizing core workflows and asset pipelines. Business impact: faster level iteration, improved onboarding, and richer player experiences, with repeatable level-setup patterns across assets. Technologies/skills demonstrated: Unity 3D scene composition, UI integration, asset management, audio integration, and level design.
May 2025 highlights: Delivered a core level framework in Mindshift, including ZoneX_LevelX_JGil scene setup, object placement, environment props, materials, and UI to enable immediate level exploration. Added Zone1 Tutorial Audio assets and ensured the tutorial element is active by default to improve onboarding. Enhanced Mindshift gameplay spaces with environmental assets and level design to boost immersion and pacing. No major bugs fixed are documented this period; focus was on stabilizing core workflows and asset pipelines. Business impact: faster level iteration, improved onboarding, and richer player experiences, with repeatable level-setup patterns across assets. Technologies/skills demonstrated: Unity 3D scene composition, UI integration, asset management, audio integration, and level design.
April 2025 Mindshift monthly recap for JaxGitH/Mindshift. Delivered a balanced mix of core feature work, reliability improvements, and UI/controller enhancements across teleportation, visuals, input, assets, and scene management. The work focused on business value: richer gameplay mechanics, improved stability, and scalable architecture to support future features.
April 2025 Mindshift monthly recap for JaxGitH/Mindshift. Delivered a balanced mix of core feature work, reliability improvements, and UI/controller enhancements across teleportation, visuals, input, assets, and scene management. The work focused on business value: richer gameplay mechanics, improved stability, and scalable architecture to support future features.
March 2025 Mindshift monthly summary: Delivered a cohesive set of gameplay and tooling enhancements that improve player engagement, designer flexibility, and game persistence. Key features implemented span player-interaction systems, new mobility mechanics, and a robust persistence layer, all backed by an improved interaction framework and UI capabilities. These changes enable richer level design, more intuitive controls, and reliable progress tracking for repeated play sessions, while advancing polish for post-MS2 scene, asset, and hazard work.
March 2025 Mindshift monthly summary: Delivered a cohesive set of gameplay and tooling enhancements that improve player engagement, designer flexibility, and game persistence. Key features implemented span player-interaction systems, new mobility mechanics, and a robust persistence layer, all backed by an improved interaction framework and UI capabilities. These changes enable richer level design, more intuitive controls, and reliable progress tracking for repeated play sessions, while advancing polish for post-MS2 scene, asset, and hazard work.
February 2025 — Mindshift: Delivered a cleaned, scalable foundation with new gameplay mechanics, richer environments, and a revised input system. Key features delivered include the deprecation and removal of the Moving Platform feature and its assets, new gameplay mechanics (Bouncer, Checkpoint, Lethal) with a new player prefab, expanded environmental assets and level elements, and a comprehensive Input System overhaul with drag-and-drop improvements. Major bugs fixed include stabilizing drag-and-drop behavior after the Input System update and cleanup of legacy assets and documentation to reduce build risk, including LevelEnd and file system references. Overall impact: faster iteration cycles, reduced asset footprint, more reliable player interactions, and a maintainable codebase ready for future features. Technologies/skills demonstrated: Unity, C#, new Input System integration, asset and prefab management, level design, and disciplined version control.
February 2025 — Mindshift: Delivered a cleaned, scalable foundation with new gameplay mechanics, richer environments, and a revised input system. Key features delivered include the deprecation and removal of the Moving Platform feature and its assets, new gameplay mechanics (Bouncer, Checkpoint, Lethal) with a new player prefab, expanded environmental assets and level elements, and a comprehensive Input System overhaul with drag-and-drop improvements. Major bugs fixed include stabilizing drag-and-drop behavior after the Input System update and cleanup of legacy assets and documentation to reduce build risk, including LevelEnd and file system references. Overall impact: faster iteration cycles, reduced asset footprint, more reliable player interactions, and a maintainable codebase ready for future features. Technologies/skills demonstrated: Unity, C#, new Input System integration, asset and prefab management, level design, and disciplined version control.
January 2025 — Mindshift (JaxGitH/Mindshift) performance summary Key features delivered: - Asset Library Expansion and Scene Layout for New Content: Added new assets, environments, and scene composition to support upcoming gameplay content. Establishes baseline asset library and scene scaffolding for future mechanics. Commits: aa3a3d86e4870f2b8e7b3e6f41e3d1db3addc6f6; 724b0971c88cfcd71df83f35ab73f0cb8e79511e; a7f7840350149a1067df551bffe40b76a2d0ff87; 4cbb1668e3c99ed873ed258d772e80d543ee71de - Character Controller and Physics Refactor for Improved Movement: Refactors and enhances the character controller and physics interactions, including mantling, moving platforms, bounce pads, and cleanup of obsolete assets to improve gameplay feel. Commits: 41e25d7c9415750106881ca1b51580a438342af2; 3220bbc22ca0b0bfcc0a58514a3202579f6cbb97; 42e056014efdf14e530edc38a50f2ac34b745501 - Joystick UI/Input System Refactor: Reorganizes joystick assets, adds new joystick types (Dynamic, Fixed, Floating, Variable), and removes deprecated assets to streamline input handling. Commit: ea54f0a44a82984215af374a88705aaccefe26e4 Major bugs fixed / technical debt addressed: - Cleanup of obsolete assets to reduce clutter and stabilize the asset pipeline, along with refinements to movement and input consistency to improve reliability across gameplay scenarios. Overall impact and accomplishments: - Established scalable asset library and scene scaffolding enabling rapid iteration on upcoming gameplay content. - Improved player movement feel through controller/physics refactor and expanded input options, enhancing game feel and accessibility. - Reduced technical debt and maintenance burden by removing deprecated assets and standardizing input handling. Technologies/skills demonstrated: - Asset management and scene composition in 3D environments. - Physics / character controller refinement (mantling, moving platforms, bounce pads). - UI/UX input system design and multiple joystick modalities. - Version-control discipline and commit hygiene for traceability.
January 2025 — Mindshift (JaxGitH/Mindshift) performance summary Key features delivered: - Asset Library Expansion and Scene Layout for New Content: Added new assets, environments, and scene composition to support upcoming gameplay content. Establishes baseline asset library and scene scaffolding for future mechanics. Commits: aa3a3d86e4870f2b8e7b3e6f41e3d1db3addc6f6; 724b0971c88cfcd71df83f35ab73f0cb8e79511e; a7f7840350149a1067df551bffe40b76a2d0ff87; 4cbb1668e3c99ed873ed258d772e80d543ee71de - Character Controller and Physics Refactor for Improved Movement: Refactors and enhances the character controller and physics interactions, including mantling, moving platforms, bounce pads, and cleanup of obsolete assets to improve gameplay feel. Commits: 41e25d7c9415750106881ca1b51580a438342af2; 3220bbc22ca0b0bfcc0a58514a3202579f6cbb97; 42e056014efdf14e530edc38a50f2ac34b745501 - Joystick UI/Input System Refactor: Reorganizes joystick assets, adds new joystick types (Dynamic, Fixed, Floating, Variable), and removes deprecated assets to streamline input handling. Commit: ea54f0a44a82984215af374a88705aaccefe26e4 Major bugs fixed / technical debt addressed: - Cleanup of obsolete assets to reduce clutter and stabilize the asset pipeline, along with refinements to movement and input consistency to improve reliability across gameplay scenarios. Overall impact and accomplishments: - Established scalable asset library and scene scaffolding enabling rapid iteration on upcoming gameplay content. - Improved player movement feel through controller/physics refactor and expanded input options, enhancing game feel and accessibility. - Reduced technical debt and maintenance burden by removing deprecated assets and standardizing input handling. Technologies/skills demonstrated: - Asset management and scene composition in 3D environments. - Physics / character controller refinement (mantling, moving platforms, bounce pads). - UI/UX input system design and multiple joystick modalities. - Version-control discipline and commit hygiene for traceability.
Overview of all repositories you've contributed to across your timeline