
Emanuele developed and delivered a new playable card, Shaun & Rebecca, Agents, for the magefree/mage repository during February 2026. The card introduced search-for-a-card and milling mechanics, expanding deck-building flexibility and adding strategic depth to gameplay. Emanuele implemented these features using Java, applying object-oriented programming principles to ensure seamless integration with the existing game engine. The new mechanics allowed players to retrieve specific cards and mill cards from their library, enhancing the game’s economy and tactical options. While the work focused on a single feature, it demonstrated a solid understanding of game development concepts and careful attention to gameplay balance.
February 2026: Delivered a new playable card Shaun & Rebecca, Agents for mage, introducing search-for-a-card and milling mechanics. The feature expands deck-building flexibility, adds strategic depth, and enhances game economy by enabling targeted card retrieval and library milling.
February 2026: Delivered a new playable card Shaun & Rebecca, Agents for mage, introducing search-for-a-card and milling mechanics. The feature expands deck-building flexibility, adds strategic depth, and enhances game economy by enabling targeted card retrieval and library milling.

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