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jas0n098

PROFILE

Jas0n098

Worked on the shadPS4 repository to enhance geometry shader support by implementing RectList primitive type handling within SPIR-V generation. This involved mapping RectList primitives to the Triangles execution mode and setting the vertex count to three, ensuring alignment with graphics pipeline requirements. The approach improved shader recompiler compatibility across various primitive types, reducing translation issues during shader reloads. The work was carried out using C++ and focused on graphics programming and shader development, addressing compatibility gaps in the pipeline. Over the course of the month, contributed one feature that formalized RectList handling, with no bugs reported or fixed during this period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
2
Activity Months1

Work History

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for shadPS4 project. Focused on advancing geometry shader support by adding RectList primitive type handling to SPIR-V generation, improving compatibility and pipeline alignment.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

Graphics ProgrammingSPIR-VShader Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

shadps4-emu/shadPS4

Dec 2024 Dec 2024
1 Month active

Languages Used

C++

Technical Skills

Graphics ProgrammingSPIR-VShader Development