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jasaaved

PROFILE

Jasaaved

Worked on the PCSX2/pcsx2 repository over three months, focusing on enhancing fullscreen UI navigation and controller input reliability. Delivered analog stick navigation by mapping axis events to D-pad inputs, implementing deadzone processing, and introducing state tracking to prevent input bursts. Improved fullscreen rendering stability and window geometry handling using C++ and Qt, ensuring correct display behavior and preventing geometry errors. Enhanced multi-controller support with per-controller navigation state and refined analog input handling for both XInput and DInput. Addressed navigation glitches in Big Picture Mode by synchronizing ImGui navigation state after window changes, resulting in a more responsive and robust user experience.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

10Total
Bugs
2
Commits
10
Features
3
Lines of code
356
Activity Months3

Your Network

66 people

Shared Repositories

66
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Work History

May 2026

2 Commits • 1 Features

May 1, 2026

Month: May 2026 — Delivered targeted UI navigation improvements for PCSX2/pcsx2 that enhance user experience in fullscreen and Big Picture modes. Implemented a responsive Fullscreen UI analog stick navigation by removing the requirement to return to neutral, now starting movement when input crosses a 45-degree threshold toward a new axis. Fixed controller navigation stability in Big Picture Mode after window resize or fullscreen toggle by reinitializing navigation state in the ImGui manager to keep NavRectRel synchronized with window dimensions. These changes reduce input latency and prevent navigation glitches, improving reliability and usability across modes.

April 2026

6 Commits • 1 Features

Apr 1, 2026

April 2026 monthly summary for PCSX2/pcsx2: Focused on reliability of fullscreen rendering and improving multi-controller navigation. Delivered display-aware fullscreen rendering fixes, robust window geometry handling, and safeguards to prevent incorrect geometry saving in exclusive fullscreen. Enhanced input UX for multi-controller setups with per-controller state and a simplified navigation model, plus analog navigation support for XInput/DInput. Commits span three areas: fullscreen/geometry fixes (3da22f12..., b1962d22..., ed796ee3...), and fullscreen UI navigation upgrades (3807517e..., 2c8ecc3e..., ab8bd8e...). These changes collectively improve stability, user experience, and maintainability in fullscreen scenarios.

March 2026

2 Commits • 1 Features

Mar 1, 2026

Month: 2026-03 — Delivered analog stick navigation support for PCSX2/pcsx2 Fullscreen UI with robust input handling and stability improvements. Implemented axis-to-DPad mapping, added axis deadzone processing and binary state conversion for ImGui navigation, and introduced state tracking to prevent input bursting, triggering events only when the stick crosses the deadzone.

Activity

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Quality Metrics

Correctness96.0%
Maintainability90.0%
Architecture88.0%
Performance90.0%
AI Usage50.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++C++ developmentGame DevelopmentGame Engine ArchitectureImGuiInput HandlingQtSDLSoftware ArchitectureUI DevelopmentUI developmentUI/UX design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PCSX2/pcsx2

Mar 2026 May 2026
3 Months active

Languages Used

C++

Technical Skills

C++Game DevelopmentImGuiInput HandlingSDLUI Development