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Tori Burton

PROFILE

Tori Burton

Burton delivered a series of environment, UI, and gameplay enhancements across the EricWRogers/PaintTheWorld and EricWRogers/UnvexedWorld repositories, focusing on scalable asset pipelines and immersive player experiences. He implemented new level layouts, subway environments, and interactive prefabs using Unity and C#, integrating 3D modeling and texture mapping to improve visual fidelity and interactivity. Burton addressed collision and physics issues, streamlined asset management, and established a dedicated level testing pipeline to accelerate QA. His work enabled faster iteration on features and content, improved onboarding and UI consistency, and ensured stable, visually cohesive releases through disciplined use of version control and scene optimization.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

53Total
Bugs
5
Commits
53
Features
12
Lines of code
206,469
Activity Months4

Work History

December 2025

9 Commits • 1 Features

Dec 1, 2025

December 2025 — PaintTheWorld: Delivered a subway environment expansion with new prefabs, walls, floors, a vending machine, and railway textures, paired with physics and collision enhancements to boost interactivity and fidelity. Fixed critical collision issues on the subway bridge and platform geometry, improving stability. Asset consolidation and texture updates streamline future expansions and reduce iteration time. Demonstrated strong 3D asset pipeline, Unity physics, and collaboration across the repo, delivering clear business value through enhanced player immersion and scalable content delivery.

November 2025

11 Commits • 3 Features

Nov 1, 2025

November 2025 — Delivered major level design and environmental expansions, sharpened visuals and customization, and instituted a dedicated level testing pipeline to accelerate design validation and QA, enabling faster iterations and richer player experiences.

October 2025

31 Commits • 7 Features

Oct 1, 2025

October 2025 performance summary for EricWRogers/PaintTheWorld focused on delivering UI/UX polish, richer visuals, and build reliability, with several high-impact features and critical bug fixes across UI, environment assets, and gameplay layers. Achievements span UI rework, asset integration, world-building assets, and stability improvements to support upcoming features and a smoother player experience.

April 2025

2 Commits • 1 Features

Apr 1, 2025

April 2025: Delivered a cohesive UI/UX Visual Overhaul and Asset Integration for EricWRogers/UnvexedWorld, featuring new UI assets, revised typography, button transitions, and layout refinements across RadialCanvas and EmmanualMenuScene, plus minor camera and lighting tweaks. This work improved visual consistency, user engagement, and set a solid foundation for scalable UI updates, reducing future iteration time. No major bugs fixed this month; polish and integration addressed known UI issues and readiness for release. Key business value includes enhanced onboarding experience, clearer action cues, and faster UI iterations for future features.

Activity

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Quality Metrics

Correctness86.8%
Maintainability84.4%
Architecture82.6%
Performance81.4%
AI Usage21.4%

Skills & Technologies

Programming Languages

C#FBXPNGUnityUnity AssetUnity Asset FilesUnity PrefabUnity SceneUnity ShaderLabYAML

Technical Skills

3D Art3D Modeling3D Rendering3D modelingAsset IntegrationAsset ManagementC#Game Asset CreationGame Asset IntegrationGame DesignGame DevelopmentLevel DesignLightingMaterial AuthoringMaterial Creation

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

EricWRogers/PaintTheWorld

Oct 2025 Dec 2025
3 Months active

Languages Used

C#FBXPNGUnityUnity AssetUnity Asset FilesUnity PrefabUnity Scene

Technical Skills

3D Art3D Modeling3D RenderingAsset IntegrationAsset ManagementGame Asset Creation

EricWRogers/UnvexedWorld

Apr 2025 Apr 2025
1 Month active

Languages Used

C#

Technical Skills

Asset ManagementGame DevelopmentUI DesignUI DevelopmentUnityUnity Engine

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