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JerokeXI

PROFILE

Jerokexi

Contributed to the LandSandBoat/server project by developing five gameplay features over two months, focusing on quest logic, NPC interaction, and player experience. Delivered Lua-based modules for quest progression, including trading logic and feeding timer improvements for the Chocobo’s Wounds quest, and introduced a custom home point menu tailored to era-specific gameplay. Enhanced core mechanics by implementing conquest timers, key item door logic, and a scalable NPC content tagging system, leveraging both Lua scripting and SQL for robust data management. Prioritized maintainability and traceability through clear commit documentation and collaborative code reviews, supporting future content automation and consistent gameplay experiences.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
5
Lines of code
495
Activity Months2

Work History

May 2026

6 Commits • 3 Features

May 1, 2026

May 2026 monthly summary for LandSandBoat/server focused on delivering core gameplay gating features and scalable NPC content management, with an emphasis on business value and maintainability. Delivered three principal features: Lamian Fang Key Conquest Timer, Gates of Halvung key item door logic, and an NPC content_tag tagging system. These changes improve player progression gating, NPC categorization, and content-based retrieval for gameplay mechanics and analytics. No explicit major bugs were reported in this period; efforts were directed at feature delivery and data-model improvements to support future content and automation.

April 2026

3 Commits • 2 Features

Apr 1, 2026

2026-04 LandSandBoat/server monthly summary: Delivered two primary features with reliability enhancements and improved user experience for era-specific gameplay. Key features delivered include the Chocobo's Wounds Quest: Trading Logic and Feeding Timer Improvements, and a Custom Home Point Menu for Pre-SoA Era. Major bugs fixed include correcting trading item progression and stabilizing feeding timers by reverting era-specific adjustments. Overall impact includes stronger gameplay consistency, clearer quest progression, and enhanced player quality-of-life through a Home Point management UI. Technologies and skills demonstrated encompass back-end quest logic refactoring, era-specific module development, commit-driven traceability, and collaborative code reviews.

Activity

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Quality Metrics

Correctness97.8%
Maintainability84.4%
Architecture84.4%
Performance84.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

LuaSQL

Technical Skills

Lua scriptingNPC interaction designNPC interaction managementSQLdatabase managementgame developmentmenu designquest design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LandSandBoat/server

Apr 2026 May 2026
2 Months active

Languages Used

LuaSQL

Technical Skills

Lua scriptinggame developmentmenu designquest designNPC interaction designNPC interaction management