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Jesusemora

PROFILE

Jesusemora

Worked on the godotengine/godot repository, focusing on refactoring and optimizing the CSGShape3D component within the 3D geometry codebase. The primary contribution involved removing an unused vec_map declaration and simplifying the autosmoothing logic, ensuring that autosmoothing values below 0.1 consistently produce flat surfaces. This targeted cleanup improved both the clarity and runtime efficiency of the code, establishing a more maintainable baseline for future development. Utilizing C++ and applying skills in code refactoring and software optimization, the work enhanced the readability and maintainability of the module, reducing redundant elements and clarifying the code path for subsequent contributors.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
62
Activity Months1

Your Network

4037 people

Work History

May 2026

2 Commits • 1 Features

May 1, 2026

May 2026: Focused on cleaning and clarifying 3D geometry code in Godot. Delivered targeted cleanup in CSGShape3D, removing unused vec_map and simplifying autosmoothing logic to ensure flat surfaces for low autosmoothing values, improving clarity and runtime efficiency and establishing a cleaner baseline for future work.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

Code RefactoringSoftware Optimization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

May 2026 May 2026
1 Month active

Languages Used

C++

Technical Skills

Code RefactoringSoftware Optimization