
Jevonn Sivels developed and maintained the MathIsFun0/Cryptid repository, delivering a robust suite of card game features, stability improvements, and localization support over 13 months. He engineered core gameplay systems, refactored deck logic into shared libraries, and modernized data serialization using Lua and JSON. His work included integrating APIs such as Steamodded and SMODS, implementing dynamic configuration, and enhancing UI feedback. Jevonn addressed complex bugs, optimized performance, and ensured backwards compatibility while expanding internationalization to Portuguese, Russian, and Korean. His technical depth is reflected in modular code organization, rigorous testing, and a focus on maintainability and release readiness.

October 2025 performance snapshot for MathIsFun0/Cryptid. Focused on modernization, stability, and release readiness to enable Steamodded integration while delivering tangible business value through improved balance, reliability, and maintainability. Key work spanned a card system overhaul, gameplay balance adjustments, stability hardening across edge cases, and infrastructure/toolchain upgrades.
October 2025 performance snapshot for MathIsFun0/Cryptid. Focused on modernization, stability, and release readiness to enable Steamodded integration while delivering tangible business value through improved balance, reliability, and maintainability. Key work spanned a card system overhaul, gameplay balance adjustments, stability hardening across edge cases, and infrastructure/toolchain upgrades.
In September 2025, the Cryptid project delivered a mix of stability enhancements, data updates, and feature work across the primary gameplay loop. Key efforts focused on aligning scoring with a centralized calculation module, updating asset and data definitions, and introducing a new custom deck feature, while aggressively fixing crashes, edge cases, and rendering/logic bugs to improve reliability and player experience.
In September 2025, the Cryptid project delivered a mix of stability enhancements, data updates, and feature work across the primary gameplay loop. Key efforts focused on aligning scoring with a centralized calculation module, updating asset and data definitions, and introducing a new custom deck feature, while aggressively fixing crashes, edge cases, and rendering/logic bugs to improve reliability and player experience.
August 2025 monthly summary for MathIsFun0/Cryptid focused on delivering business value through feature enhancements, API stabilization, localization, and performance improvements, while addressing critical bugs. The team shipped user-facing capabilities, stabilized APIs for downstream consumers, and laid groundwork for future localization and compatibility with development workflows.
August 2025 monthly summary for MathIsFun0/Cryptid focused on delivering business value through feature enhancements, API stabilization, localization, and performance improvements, while addressing critical bugs. The team shipped user-facing capabilities, stabilized APIs for downstream consumers, and laid groundwork for future localization and compatibility with development workflows.
July 2025 monthly summary for MathIsFun0/Cryptid: Delivered stability, polish, and release-readiness improvements across gameplay, visuals, and build processes. Key outcomes include a comprehensive Crash and Gameplay Stability Fixes batch, a Clone Tag Mechanics Fix ensuring correct add_to_deck behavior for copied jokers, major Graphics and Asset Improvements, and build reliability enhancements with version maintenance. Ongoing API modernization began with migration toward the Smods Probability API. These efforts reduce crash risk, align clone interactions with design expectations, improve rendering quality, and streamline releases and future refactors, strengthening product reliability and time-to-market.
July 2025 monthly summary for MathIsFun0/Cryptid: Delivered stability, polish, and release-readiness improvements across gameplay, visuals, and build processes. Key outcomes include a comprehensive Crash and Gameplay Stability Fixes batch, a Clone Tag Mechanics Fix ensuring correct add_to_deck behavior for copied jokers, major Graphics and Asset Improvements, and build reliability enhancements with version maintenance. Ongoing API modernization began with migration toward the Smods Probability API. These efforts reduce crash risk, align clone interactions with design expectations, improve rendering quality, and streamline releases and future refactors, strengthening product reliability and time-to-market.
June 2025 milestone summary for MathIsFun0/Cryptid: Implemented a library-level refactor of deck logic by moving deck-related code into a shared library and updating deck.lua, enabling reuse, testability, and maintainable growth (commits 2888b65a79a65b766b8fa9a807ae7fd176fad225; f3f473edc4bcbb7975c02d718aa28d2c2012638e). Stabilized core gameplay with targeted bug fixes including Panopticon behavior (30ef3de750ee72c05cca87228cf5bbf57f75fdef) and prevention of forcetriggered daggers from destroying eternals (d31e8e7959a85d14f574d8f1027163929b5272e3). Expanded feature set and user-facing polish: none flag support for poker hands, none-aware assemble, alt none unlock, and global description/documentation updates (5e1bb5d327f0856d6782ed077298eca381148450; d26822b5f8342c2653a80ee5b5d4333a20401b02; b2077050a2c08b9ed7f0402869f4f01bf250baa5; a882955906bffd576d1751edbf4788b09824e438). Deployment readiness and quality improvements included Mailbox feature, code/assets migration to dev version channel, and pervasive cleanup (e.g., removal of joker_gate patches, stray prints, and localization data updates) with version bump to 2025-06 (c098af4d8c34e1d9b600aaee631badcfc86a5f99; 9f1702fc064aedb784b8b5633c6f346c2aa742ff; c20cda3e5429542095b280755a95770ea13ec0ce).
June 2025 milestone summary for MathIsFun0/Cryptid: Implemented a library-level refactor of deck logic by moving deck-related code into a shared library and updating deck.lua, enabling reuse, testability, and maintainable growth (commits 2888b65a79a65b766b8fa9a807ae7fd176fad225; f3f473edc4bcbb7975c02d718aa28d2c2012638e). Stabilized core gameplay with targeted bug fixes including Panopticon behavior (30ef3de750ee72c05cca87228cf5bbf57f75fdef) and prevention of forcetriggered daggers from destroying eternals (d31e8e7959a85d14f574d8f1027163929b5272e3). Expanded feature set and user-facing polish: none flag support for poker hands, none-aware assemble, alt none unlock, and global description/documentation updates (5e1bb5d327f0856d6782ed077298eca381148450; d26822b5f8342c2653a80ee5b5d4333a20401b02; b2077050a2c08b9ed7f0402869f4f01bf250baa5; a882955906bffd576d1751edbf4788b09824e438). Deployment readiness and quality improvements included Mailbox feature, code/assets migration to dev version channel, and pervasive cleanup (e.g., removal of joker_gate patches, stray prints, and localization data updates) with version bump to 2025-06 (c098af4d8c34e1d9b600aaee631badcfc86a5f99; 9f1702fc064aedb784b8b5633c6f346c2aa742ff; c20cda3e5429542095b280755a95770ea13ec0ce).
May 2025 Monthly Summary for MathIsFun0/Cryptid: Focused on stability, API modernization, and maintainability, delivering core features and essential fixes while establishing a solid foundation for future enhancements.
May 2025 Monthly Summary for MathIsFun0/Cryptid: Focused on stability, API modernization, and maintainability, delivering core features and essential fixes while establishing a solid foundation for future enhancements.
April 2025 Cryptid monthly summary focused on stability, localization, and gameplay improvements that drive player value and maintainability. Delivered targeted localization expansions, stability hardening, gameplay balance adjustments, and improved in-pack feedback to support better player decisions and retention.
April 2025 Cryptid monthly summary focused on stability, localization, and gameplay improvements that drive player value and maintainability. Delivered targeted localization expansions, stability hardening, gameplay balance adjustments, and improved in-pack feedback to support better player decisions and retention.
March 2025 monthly performance summary for MathIsFun0/Cryptid. Focused on stability, visual polish, data/storage modernization, and security, while progressively integrating gameplay enhancements that drive engagement and monetization readiness. The team delivered key features, fixed critical crashes, and strengthened the foundation for future releases. Includes a structured set of commits across the Cryptid project and preparation for a release-ready state.
March 2025 monthly performance summary for MathIsFun0/Cryptid. Focused on stability, visual polish, data/storage modernization, and security, while progressively integrating gameplay enhancements that drive engagement and monetization readiness. The team delivered key features, fixed critical crashes, and strengthened the foundation for future releases. Includes a structured set of commits across the Cryptid project and preparation for a release-ready state.
February 2025 achieved meaningful business value through gameplay balance enhancements, stability hardening, and architectural improvements for MathIsFun0/Cryptid. Delivered balance and quality-of-life features (Ban The Psychic on Solo Card; Modest White Hole; UI toggles; Family Friendly Mode) and refreshed assets. Fixed critical stability issues including Labyrinth crashes, infinite loops, and unlock/monster-check regressions, enabling safer deep-content releases. Refactored core data handling by moving Object Types to Content.lua and consolidating hooks, enabling safer future changes and measurable performance improvements. The month also advanced content readiness (assets upload, versioning, and JSON arc prep) to support upcoming expansions and a smoother release cadence.
February 2025 achieved meaningful business value through gameplay balance enhancements, stability hardening, and architectural improvements for MathIsFun0/Cryptid. Delivered balance and quality-of-life features (Ban The Psychic on Solo Card; Modest White Hole; UI toggles; Family Friendly Mode) and refreshed assets. Fixed critical stability issues including Labyrinth crashes, infinite loops, and unlock/monster-check regressions, enabling safer deep-content releases. Refactored core data handling by moving Object Types to Content.lua and consolidating hooks, enabling safer future changes and measurable performance improvements. The month also advanced content readiness (assets upload, versioning, and JSON arc prep) to support upcoming expansions and a smoother release cadence.
January 2025 (MathIsFun0/Cryptid) delivered notable features, balance changes, and reliability improvements. Business value was enhanced through enabling card mutability, balance tuning for core cards, and the expansion of the card catalog and configuration capabilities. System architecture and developer velocity were boosted by consolidating hooks, integrating game update hooks, and introducing a Code Card Config system. In parallel, comprehensive bug fixes and cleanup reduced crash risk, improved UI consistency, and cleaned deprecated code, contributing to a more stable and scalable platform for upcoming releases.
January 2025 (MathIsFun0/Cryptid) delivered notable features, balance changes, and reliability improvements. Business value was enhanced through enabling card mutability, balance tuning for core cards, and the expansion of the card catalog and configuration capabilities. System architecture and developer velocity were boosted by consolidating hooks, integrating game update hooks, and introducing a Code Card Config system. In parallel, comprehensive bug fixes and cleanup reduced crash risk, improved UI consistency, and cleaned deprecated code, contributing to a more stable and scalable platform for upcoming releases.
2024-12 — Cryptid monthly summary for MathIsFun0. Focused on delivering new content, configurable pricing dynamics, lifecycle integration, expanded test coverage, and codebase health to improve user value and developer velocity. Key features delivered: - Meme pack can spawn Waluigi with soul odds, enabling enhanced meme gameplay and monetization possibilities (commit a062ce4c1fb631b14946fef62de44b5508083d72). - Set_cost hook introduced to customize pricing dynamics for in-game assets (commit 634ba247882132b83e46d9003cf88d56bff25ebc). - Game:update hook added to integrate with game update lifecycle for smoother state transitions (commit 34555ebc1c9554ec0925c8f7b4520ba9cc4c3728). - Test Joker Suite Improvements: expanded joker test coverage with more jokers and tests to raise quality bar (commits 501a3123783ccd11a85357c659b1b614f22dbb68, 3e55608c308f9ef4f06df1fe02e2d844ce085479, 32faee94854d027f5295842be10651da21dd5efd, 1e2943ac44f4f9c26890a0c6ae0a0c8d40f7037b). - Content expansion and balance: Sun addition and Immutable Jokers; Almanac Moment feature; and related UI/content improvements (commits e8e2035b878d33170be0e62975bde1c9bcb75b36, d8906afe924dda5a6bc8156a069e0e75baf92e9c, e6e6e458b92863931746efbfe4de84657993c6b2). - Balance adjustments: cube pricing, Loopy reset timing adjustments to tune gameplay pacing (commits 96cf26f4cea07ee36aff6168128a013f6d289b5f, 3fa67fe0a32bafaaa55d6ee8a79093c462dafee0). - Migration and maintainability: Convert lovely patch to Steamodded API across multiple commits and codebase cleanup including atlas/content moves, CodeCards.lua updates, and overrides refactor (commits 1302e77b7083c1560a1411bb2a89b269940434ea, 3ee82546b4cbd76140f5b0b437ea2d534bd8794c, 25610983925530eabcf0dff8929bc42685301795, fee6cc402ebaf73e5e2be898ca3c138388ff25eb and related cleanup). Major bugs fixed: - Cryptid folder path edge case fix (commit f6276ef95fa8b2455209857a66d3fe1403d6bd4c). - Misprintize now respects Perish tally (commit a3a1d9d20181efa2a6db56d081b894086fe68ee8). - Globe cannot choose the same hand twice in a row (commit 12d7af9b9746a7fdc41c1f3fe4176906380b0e1c). - Don’t strip edition outside of modest context (commit f8e2ca3f325efb0cd87abe7949c87403800709a0). - Notebook remains unaffected by misprintize (commit 44b1f5e0940b2b38a35d9369a7212a80d23b9055). - Syntax errors fixed across changes (commits eca10c45127c70917bc8ea201cb897771b4c5f3c, 13242cbcd56127032c7d51c47a3de079201fbdf7). - Various fixes including legacy placeholder, Nostalgic deck rules, and other robustness improvements (summary of related commits). Overall impact and accomplishments: - Substantially increased gameplay depth and engagement with new content and pricing mechanics. - Improved stability and reliability through targeted bug fixes and syntax corrections. - Strengthened developer velocity via codebase cleanup, hooks architecture, and Steamodded API migration. - Expanded testing coverage reduces risk in critical gameplay areas. Technologies/skills demonstrated: - Lua scripting, hooks and overrides, and patch/migration strategies. - Code organization and refactoring, asset and UI/content updates. - API migration (Steamodded) and configurability through game set configurations. - Strong focus on business value: enhanced content, pricing flexibility, reliability, and maintainability.
2024-12 — Cryptid monthly summary for MathIsFun0. Focused on delivering new content, configurable pricing dynamics, lifecycle integration, expanded test coverage, and codebase health to improve user value and developer velocity. Key features delivered: - Meme pack can spawn Waluigi with soul odds, enabling enhanced meme gameplay and monetization possibilities (commit a062ce4c1fb631b14946fef62de44b5508083d72). - Set_cost hook introduced to customize pricing dynamics for in-game assets (commit 634ba247882132b83e46d9003cf88d56bff25ebc). - Game:update hook added to integrate with game update lifecycle for smoother state transitions (commit 34555ebc1c9554ec0925c8f7b4520ba9cc4c3728). - Test Joker Suite Improvements: expanded joker test coverage with more jokers and tests to raise quality bar (commits 501a3123783ccd11a85357c659b1b614f22dbb68, 3e55608c308f9ef4f06df1fe02e2d844ce085479, 32faee94854d027f5295842be10651da21dd5efd, 1e2943ac44f4f9c26890a0c6ae0a0c8d40f7037b). - Content expansion and balance: Sun addition and Immutable Jokers; Almanac Moment feature; and related UI/content improvements (commits e8e2035b878d33170be0e62975bde1c9bcb75b36, d8906afe924dda5a6bc8156a069e0e75baf92e9c, e6e6e458b92863931746efbfe4de84657993c6b2). - Balance adjustments: cube pricing, Loopy reset timing adjustments to tune gameplay pacing (commits 96cf26f4cea07ee36aff6168128a013f6d289b5f, 3fa67fe0a32bafaaa55d6ee8a79093c462dafee0). - Migration and maintainability: Convert lovely patch to Steamodded API across multiple commits and codebase cleanup including atlas/content moves, CodeCards.lua updates, and overrides refactor (commits 1302e77b7083c1560a1411bb2a89b269940434ea, 3ee82546b4cbd76140f5b0b437ea2d534bd8794c, 25610983925530eabcf0dff8929bc42685301795, fee6cc402ebaf73e5e2be898ca3c138388ff25eb and related cleanup). Major bugs fixed: - Cryptid folder path edge case fix (commit f6276ef95fa8b2455209857a66d3fe1403d6bd4c). - Misprintize now respects Perish tally (commit a3a1d9d20181efa2a6db56d081b894086fe68ee8). - Globe cannot choose the same hand twice in a row (commit 12d7af9b9746a7fdc41c1f3fe4176906380b0e1c). - Don’t strip edition outside of modest context (commit f8e2ca3f325efb0cd87abe7949c87403800709a0). - Notebook remains unaffected by misprintize (commit 44b1f5e0940b2b38a35d9369a7212a80d23b9055). - Syntax errors fixed across changes (commits eca10c45127c70917bc8ea201cb897771b4c5f3c, 13242cbcd56127032c7d51c47a3de079201fbdf7). - Various fixes including legacy placeholder, Nostalgic deck rules, and other robustness improvements (summary of related commits). Overall impact and accomplishments: - Substantially increased gameplay depth and engagement with new content and pricing mechanics. - Improved stability and reliability through targeted bug fixes and syntax corrections. - Strengthened developer velocity via codebase cleanup, hooks architecture, and Steamodded API migration. - Expanded testing coverage reduces risk in critical gameplay areas. Technologies/skills demonstrated: - Lua scripting, hooks and overrides, and patch/migration strategies. - Code organization and refactoring, asset and UI/content updates. - API migration (Steamodded) and configurability through game set configurations. - Strong focus on business value: enhanced content, pricing flexibility, reliability, and maintainability.
November 2024 (2024-11) focused on expanding gameplay variety in MathIsFun0/Cryptid, hardening core stability, and aligning configuration with patch 2024-11 batch 2. Deliverables encompassed new Joker archetypes, UI/UX improvements, data/assets updates, and aLootbox feature, complemented by extensive bug fixes across mechanics, item interactions, and edge cases. The work increased player engagement potential, reduced crash surfaces, and streamlined deployment/maintenance, enabling faster iteration and safer feature delivery.
November 2024 (2024-11) focused on expanding gameplay variety in MathIsFun0/Cryptid, hardening core stability, and aligning configuration with patch 2024-11 batch 2. Deliverables encompassed new Joker archetypes, UI/UX improvements, data/assets updates, and aLootbox feature, complemented by extensive bug fixes across mechanics, item interactions, and edge cases. The work increased player engagement potential, reduced crash surfaces, and streamlined deployment/maintenance, enabling faster iteration and safer feature delivery.
October 2024 Cryptid milestone: delivered targeted features and stability improvements across localization, customization, and configuration, while tightening gameplay correctness and preparing for future dynamic loading. Key work includes localization expansion to Russian, Portuguese (Brazil), and Traditional Chinese for core texts across descriptions, blinds, jokers, planets, sleeves, spectral cards, stakes, tags, vouchers, and related in-game text; introduction of the Jolly Jokers texture pack with new textures/metadata (conditional on Malverk Mod); a bug fix to Card Edition Exclusion ensuring cards with cry-meteor, cry-exoplanet, and cry-stardust do not receive the standard edition; Megavouchers initialization refactor to support future configuration and potential dynamic loading via lovely.toml; and a Steamodded dependency update to align with newer alpha releases for stability and compatibility. These efforts broaden audience reach, improve gameplay correctness, and enhance maintainability for future features.
October 2024 Cryptid milestone: delivered targeted features and stability improvements across localization, customization, and configuration, while tightening gameplay correctness and preparing for future dynamic loading. Key work includes localization expansion to Russian, Portuguese (Brazil), and Traditional Chinese for core texts across descriptions, blinds, jokers, planets, sleeves, spectral cards, stakes, tags, vouchers, and related in-game text; introduction of the Jolly Jokers texture pack with new textures/metadata (conditional on Malverk Mod); a bug fix to Card Edition Exclusion ensuring cards with cry-meteor, cry-exoplanet, and cry-stardust do not receive the standard edition; Megavouchers initialization refactor to support future configuration and potential dynamic loading via lovely.toml; and a Steamodded dependency update to align with newer alpha releases for stability and compatibility. These efforts broaden audience reach, improve gameplay correctness, and enhance maintainability for future features.
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