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Juan Manuel Fernandes dos Santos

PROFILE

Juan Manuel Fernandes Dos Santos

During two months on the endlessm/threadbare repository, Juan Dossantos developed 37 features and resolved 12 bugs, focusing on gameplay systems, UI, and audio integration. He implemented editor improvements, asset management workflows, and core systems such as a door toggle API and ink combat skeleton using GDScript and Godot Engine. Juan enhanced user experience by refining interaction labels, input hints, and background music continuity, while also improving asset organization and licensing compliance. His work included SpriteFrames texture integration, Sokoban HUD development, and audio routing via SFX buses, resulting in a more maintainable codebase and a polished, consistent player experience.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

74Total
Bugs
12
Commits
74
Features
37
Lines of code
16,690
Activity Months2

Work History

May 2025

32 Commits • 17 Features

May 1, 2025

May 2025 (endlessm/threadbare): Delivered targeted feature work and stability improvements that enhance game fidelity, asset management, and audio/polish across levels. Implemented SpriteFrames textures integration with an addon to switch textures and enabled the exported textures plugin, created and wired a Sokoban HUD for all Sokoban levels, and advanced the Eternal Loom visuals and audio. Strengthened the audio system with configurable guard/door sounds, standardized door collision constants, and routed walk sounds to the SFX bus for consistent mixing. These efforts improve visual consistency, audio clarity, and gameplay polish, driving more engaging player experiences and easier content iteration.

April 2025

42 Commits • 20 Features

Apr 1, 2025

April 2025 highlights for endlessm/threadbare: delivered a broad set of features, editor improvements, and system stability work across the project, with added focus on UX, maintainability, and audio UX. This month established solid scaffolding for content expansion (combat, dialogue, and input UX) while fixing critical gameplay issues and performance-related problems.

Activity

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Quality Metrics

Correctness92.6%
Maintainability92.6%
Architecture90.8%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetGDScriptGLSLImageLicenseMarkdownOGGOGG VorbisTOMLVisualScript

Technical Skills

2D AnimationAI PathfindingAnimationAnimation SystemsAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationAudio ManagementBug FixingCharacter AnimationCharacter ControllerCode RefactoringCode TemplatingCodebase Cleanup

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

endlessm/threadbare

Apr 2025 May 2025
2 Months active

Languages Used

GDScriptGLSLImageMarkdownTOMLVisualScriptYAMLAsset

Technical Skills

AI PathfindingAnimationAsset IntegrationAsset ManagementAudio EngineeringAudio Integration

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