
Guilherme Park developed modular Japanese-style house assets for the Ig-Kuro/Cowboys-e-Piratas-Jogo repository, focusing on scalable world-building within the NinjaCenario environment. He created reusable 3D models and prefabs using Unity and C#, enabling faster scene assembly and consistent asset integration. Addressing technical challenges, Guilherme resolved wall alignment and pivot issues, and implemented BoxColliders to improve collision detection and placement reliability. His work enhanced both the visual fidelity and gameplay consistency of NinjaCenario, supporting efficient level design iterations. The depth of his contributions is reflected in the robust asset pipeline and improved environment reliability achieved through careful 3D modeling and asset management.

October 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo: Delivered modular assets and aligned collision handling in NinjaCenario, enhancing world-building fidelity and gameplay reliability. The work supports scalable asset pipelines and faster level design while maintaining visual quality across the NinjaCenario environment.
October 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo: Delivered modular assets and aligned collision handling in NinjaCenario, enhancing world-building fidelity and gameplay reliability. The work supports scalable asset pipelines and faster level design while maintaining visual quality across the NinjaCenario environment.
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