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eomcri

PROFILE

Eomcri

Jihun Eom contributed to the NbcampUnreal/2nd-Team6-Final-Project repository by building and refining core gameplay systems, including multi-boss AI, lock-on targeting, and animation pipelines. He integrated new character and boss assets, implemented data-driven behavior trees, and enhanced combat mechanics using C++ and Unreal Engine Blueprints. His work included asset migrations, configuration management, and the development of scalable systems for animation and audio integration. By addressing over seventy bug fixes and features in two months, Jihun improved maintainability and gameplay stability, enabling rapid iteration and future scalability while ensuring that core systems remained robust and adaptable to evolving project requirements.

Overall Statistics

Feature vs Bugs

55%Features

Repository Contributions

160Total
Bugs
41
Commits
160
Features
50
Lines of code
11,187
Activity Months2

Work History

June 2025

120 Commits • 39 Features

Jun 1, 2025

June 2025 performance summary for NbcampUnreal/2nd-Team6-Final-Project: Delivered major Boss2 gameplay and asset migrations, introduced data-driven boss behaviors, implemented comprehensive animation and audio improvements, and stabilized core gameplay loops across multi-boss scenarios. Achieved significant refactoring and quality fixes that enhance maintainability, testability, and player experience while expanding capabilities for cross-boss features and data-driven tuning.

May 2025

40 Commits • 11 Features

May 1, 2025

May 2025 performance snapshot for NbcampUnreal/2nd-Team6-Final-Project: Delivered foundational scaffolding and localization-ready configuration, progressed core gameplay mechanics, expanded prototype-level content, and stabilized key systems through focused fixes. Strengthened asset pipelines and data-driven design to support rapid iteration and future scalability.

Activity

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Quality Metrics

Correctness87.8%
Maintainability88.0%
Architecture82.8%
Performance82.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++Git ConfigurationHeaderINIJSONUASSETUPASSETUnreal EngineUnreal Engine AssetUnreal Engine Assets

Technical Skills

3D Animation3D ModelingAIAI Behavior TreesAI DevelopmentAI ProgrammingActor TargetingAnimationAnimation ControlAnimation ImplementationAnimation IntegrationAnimation MigrationAsset IntegrationAsset ManagementAsset Update

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/2nd-Team6-Final-Project

May 2025 Jun 2025
2 Months active

Languages Used

C++Git ConfigurationINIJSONUASSETUPASSETUnreal Engine AssetUnreal Engine Assets

Technical Skills

3D Animation3D ModelingAI DevelopmentActor TargetingAnimationAnimation Integration

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