
During March 2025, Vanessa Larrosa established the foundation for the RiteAireAcondicionado Unity repository by bootstrapping the project with core scripts and robust repository hygiene. She implemented interactive drag-and-drop functionality, enabling users to pick up, move, and drop objects within a 3D scene using C# and Unity’s collision detection. Her technical approach emphasized maintainability and scalability, ensuring clean asset management and rapid onboarding for future contributors. By focusing on scriptable interactions and version control with Git, Vanessa delivered a tangible prototype that accelerates future feature development and supports efficient iteration, though her work this month did not include bug fixes.

Month: 2025-03 — VanessaLarrosa/RiteAireAcondicionado. This month delivered a solid Unity project bootstrap and interactive drag-and-drop capabilities, establishing a foundation for maintainable, scalable development and a tangible prototype for user interaction. Key commits underpinning the work included initial project scaffolding and repository hygiene updates (First Commit; Cambios en .gitignore) and the Drag&Drop feature (Drag&Drop). No major bugs fixed this month; focus was on foundation and enabling rapid iteration for future features. Overall impact: improved onboarding, faster feature delivery, and a scalable baseline for Unity-based interactions. Technologies/skills demonstrated: Unity, C#, scriptable interactions, collision detection, and Git hygiene.
Month: 2025-03 — VanessaLarrosa/RiteAireAcondicionado. This month delivered a solid Unity project bootstrap and interactive drag-and-drop capabilities, establishing a foundation for maintainable, scalable development and a tangible prototype for user interaction. Key commits underpinning the work included initial project scaffolding and repository hygiene updates (First Commit; Cambios en .gitignore) and the Drag&Drop feature (Drag&Drop). No major bugs fixed this month; focus was on foundation and enabling rapid iteration for future features. Overall impact: improved onboarding, faster feature delivery, and a scalable baseline for Unity-based interactions. Technologies/skills demonstrated: Unity, C#, scriptable interactions, collision detection, and Git hygiene.
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