
Developed and delivered a new decal system for enhanced visual effects within the LeCanne/BangBang_Project repository, focusing on improving in-game visuals and player immersion. Leveraging Unreal Engine and 3D modeling skills, the work integrated dynamic decals across multiple character blueprints and materials, establishing a flexible foundation for future VFX features and performance optimization. The implementation included a dedicated decal demo to demonstrate capabilities and streamline the art-to-engine workflow. All changes were documented and prepared for quality assurance and release review, supporting both marketing asset creation and faster iteration on visual effects without introducing major bugs during the initial development period.
March 2025: Delivered a Decal System for Enhanced Visual Effects in LeCanne/BangBang_Project, enabling richer visuals across character blueprints and materials. The implementation includes a decal demo commit and establishes a foundation for future visual effects work, with potential performance tuning and smoother art-to-engine workflow. No major bugs reported this month; minor polish and QA planning scheduled for April. Business value includes improved player immersion, stronger visuals for marketing assets, and accelerated VFX iteration.
March 2025: Delivered a Decal System for Enhanced Visual Effects in LeCanne/BangBang_Project, enabling richer visuals across character blueprints and materials. The implementation includes a decal demo commit and establishes a foundation for future visual effects work, with potential performance tuning and smoother art-to-engine workflow. No major bugs reported this month; minor polish and QA planning scheduled for April. Business value includes improved player immersion, stronger visuals for marketing assets, and accelerated VFX iteration.

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