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Jack Elliott

PROFILE

Jack Elliott

Jackell contributed to the Esri/DirectXShaderCompiler repository by developing Shader Model 6.10 enhancements focused on expanding group wave and shared memory capabilities. Using C++ and HLSL, Jackell implemented the GetGroupWaveIndex and GetGroupWaveCount intrinsics, which provide shader developers with improved control and information retrieval within thread groups. Additionally, Jackell introduced the GroupSharedLimit attribute, enabling safer and more efficient memory usage by constraining group shared memory with built-in validation for Compute, Amp, and Mesh shaders. The work demonstrated a deep understanding of graphics programming and shader development, addressing both performance and safety in shader execution environments within a single feature release.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
1,463
Activity Months1

Work History

January 2026

2 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary for Esri/DirectXShaderCompiler focused on Shader Model 6.10 enhancements that expand group wave and shared memory capabilities. Implemented critical intrinsics and memory-size controls to improve shader programming efficiency, safety, and performance potential across Compute, Amp, and Mesh shaders.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture100.0%
Performance80.0%
AI Usage30.0%

Skills & Technologies

Programming Languages

C++HLSL

Technical Skills

C++ DevelopmentGraphics ProgrammingHLSLShader Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Esri/DirectXShaderCompiler

Jan 2026 Jan 2026
1 Month active

Languages Used

C++HLSL

Technical Skills

C++ DevelopmentGraphics ProgrammingHLSLShader Development

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