EXCEEDS logo
Exceeds
JordanTheToaster

PROFILE

Jordanthetoaster

Overall Statistics

Feature vs Bugs

62%Features

Repository Contributions

170Total
Bugs
31
Commits
170
Features
51
Lines of code
98,943
Activity Months15

Work History

January 2026

5 Commits • 2 Features

Jan 1, 2026

January 2026 (2026-01) PCSX2/pcsx2 monthly highlights focused on stability, UX simplification, and modernized dependencies across Linux, macOS, and Windows. Key outcomes include a graphical fix set for CMR 2005, removal of automatic memory card save management to streamline user control, and modernization of core libraries to improve cross-platform compatibility and reliability.

December 2025

13 Commits • 4 Features

Dec 1, 2025

December 2025 monthly summary for PCSX2/pcsx2: Delivered user-facing graphics controls, cross-title rendering stability, and performance improvements, while upgrading dependencies and CI automation to reduce maintenance and accelerate delivery. Key outcomes include introducing a 24-bit depth limit with UI and backend enforcement, fixing rendering stability across titles through GameDB tweaks and post-processing alignment, adding native scaling and post-effects alignment for consistency and performance, upgrading libraries (MoltenVK, libpng, libpng-apng, and rcheevos) for compatibility and security, and enhancing CI workflows for translations and database updates.

November 2025

7 Commits • 4 Features

Nov 1, 2025

November 2025 (repository: PCSX2/pcsx2) delivered a focused set of cross-platform improvements, feature updates, and stability fixes to enhance compatibility, UI clarity, and overall user value. Key features and stability work included: Savestate data format upgrade to version 0x9A55 to invalidate older savestates and ensure compatibility with the new runtime (commit 68803229da425c79b143a7f1a8399c4a0d56f257); graphics fidelity improvements for Ore no Shita de Agake, including English game name correction and rendering enhancements (commit 3e1927ae44cddfd3666f3bb2643fd18465b0c320); UI text clarity improvements for GS and ImGui overlays to improve performance statistics readability (commit 8ba9bba094722c08420c9ba0f7ff17ebea899252); Qt framework upgrade to 6.10.1 across Linux, macOS, and Windows build scripts for compatibility and feature improvements (commit e19ae2bf60ad76291edac5c9cd688144fd7e425c); Mac OS compatibility fixes addressing Tahoe modal button behavior and macOS 11 image rendering/color handling (commits c0bf01a646f2d1b21ef28b0a898d74aa2c9fad91 and 0676f145bc829e46c8cb70678a4d23cd1e35e3ec); and All-Star Fighters texture fixes in GameDB to resolve texture issues (commit a87710e4bc2ee26b21fba2957ff66ac5810b171f).

October 2025

21 Commits • 7 Features

Oct 1, 2025

October 2025 (2025-10) PCSX2/pcsx2 — Monthly summary highlighting key deliverables, stability improvements, and cross‑platform efforts.

September 2025

15 Commits • 4 Features

Sep 1, 2025

September 2025: Delivered targeted improvements across UI, rendering, and core dependencies in PCSX2/pcsx2. Key user-facing warnings were added to VMManager for dithering and integer scaling to prevent unintended visual changes. A critical rendering bug in Deadly Strike was resolved by correcting EE division rounding, removing a grid-like artifact. GameDB updates improved hardware compatibility, gameplay fixes, and fixed cut-off text for better UX. UI terminology was standardized from 'Renderer' to 'Graphics API' for clarity. Core stability and performance were boosted through comprehensive upgrades of SDL3, HarfBuzz, FreeType, plutovg, libjpeg-turbo, ImGui, rcheevos, and kddockwidgets, alongside internal config struct adjustments. These changes enhance user trust, gameplay reliability, and overall software quality while keeping the build modern and secure.

August 2025

1 Commits

Aug 1, 2025

In August 2025, the focus was on stabilizing the Harfbuzz build by addressing CMake source inclusion for subsetting-related tables. The primary deliverable was a build-system fix that includes the new subsetting tables, preventing missing sources and enabling their compilation. This change was implemented via a targeted commit [682a2c37c65e5156670f6aed18c30a5a8f74f5cf] and tracked under (#5519). The work improves build reliability, reduces risk of CI failures, and accelerates ongoing Harfbuzz feature development.

July 2025

21 Commits • 3 Features

Jul 1, 2025

July 2025 monthly summary for PCSX2/pcsx2 focused on stability, compatibility, and quality across dependencies, CI, UI, and data. Achievements include modernizing core dependencies, CI reliability improvements, targeted bug fixes in UI and GameDB, and updated game data for better accuracy.

June 2025

27 Commits • 12 Features

Jun 1, 2025

June 2025 focused on stabilizing platform compatibility, data integrity, and build reliability for PCSX2/pcsx2. Key features and maintenance shifted towards dependency updates, UI polish, and extensive GameDB data improvements to broaden title compatibility and accuracy. Core packaging and CI improvements, plus cross-platform build fixes, laid a foundation for smoother user experiences and easier future maintenance.

May 2025

11 Commits • 4 Features

May 1, 2025

May 2025 PCSX2/pcsx2 monthly performance summary focusing on business value and technical achievements. Highlights include UI simplification for graphics upscaling, removal of specialized hardware hacks for Haunting Ground to resolve compatibility issues, and comprehensive dependency upgrades (SDL 3.2.12/3.2.14 and FFmpeg 8.0) that improve stability and performance. Significant GameDB fidelity improvements were implemented to fix rendering artifacts and broaden compatibility with additional configs (roundModes, bilinearUpscale). An OSD enhancement adds VSync status visibility, enabling users to verify synchronization at a glance. Linux memory card sorting was corrected to ensure consistent ordering across environments. These changes were delivered with code cleanups, cross-platform considerations, and thorough testing across configurations.

April 2025

1 Commits

Apr 1, 2025

April 2025 (Esri/harfbuzz) — Stabilized build for HB Subset Plan by updating CMake to include hb-subset-plan-layout.cc and hb-subset-plan-var.cc, fixing missing sources and ensuring full compilation. This bug fix reduces downstream integration risk and improves CI reliability. Commit b0f4979d471447d99d5f2bf539d993ea6d0ee8c0: [cmake] Fix missing sources.

March 2025

14 Commits • 3 Features

Mar 1, 2025

March 2025 PCSX2/pcsx2 monthly summary focused on delivering measurable business value through user experience improvements, cross-platform compatibility enhancements, and up-to-date core dependencies. The work positioned the project for easier onboarding, broader device support, and improved maintainability.

February 2025

8 Commits • 3 Features

Feb 1, 2025

February 2025 monthly summary for PCSX2/pcsx2: Delivered focused enhancements across rendering fidelity, stability, and developer experience in the 2025-02 period. Key work includes GameDB visual fidelity improvements and compatibility fixes that address depth blur, on-screen artifacts, alignment, FPS detection, and blending levels to improve visual quality and cross-title compatibility. Upgraded core UI dependencies to strengthen UI robustness and build stability (ImGui 1.91.8, SDL 2.30.12, ZSTD 1.5.7), reducing maintenance risk and improving tooling performance. Enhancements to On-Screen Display (OSD) metrics increased update frequency for more real-time feedback to users and engineers. The combined effort boosts user-perceived stability and visual quality while enabling quicker performance diagnostics and smoother gameplay experiences across supported titles.

January 2025

9 Commits • 3 Features

Jan 1, 2025

January 2025 monthly summary for PCSX2/pcsx2: Delivered core dependency updates, UI visuals enhancements, GameDB rendering fixes, and expanded CPU feature detection. These efforts improved stability, security, cross-platform compatibility, and hardware-accurate optimizations, delivering measurable business value for end-users and partners.

December 2024

16 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for PCSX2/pcsx2 focused on stabilizing and modernizing the codebase while improving user-facing visuals and CI reliability. Key platform dependencies were upgraded across core libraries and 3rd-party components, enabling better compatibility with modern toolchains and future-proofing builds. CI/build environment was modernized to Windows Server 2025 to speed up pipelines and improve tooling.

November 2024

1 Commits

Nov 1, 2024

November 2024: Improved PS2 graphics rendering stability and fidelity by updating the GameDB configuration. This fix addresses texture flickering, color banding, lighting corruption, and bloom misalignment, resulting in higher visual fidelity and more stable emulation for affected titles. Implemented as part of commit b0496645f1802e5aaa846337300d4e30b9aacf5e ('GameDB: Various fixes'), aligning with project goal to enhance rendering quality and reliability in PCSX2/pcsx2.

Activity

Loading activity data...

Quality Metrics

Correctness92.8%
Maintainability92.4%
Architecture89.8%
Performance88.6%
AI Usage20.4%

Skills & Technologies

Programming Languages

AssemblyBatchCC++CMakeHTMLJSONJavaScriptMarkdownObjective-C

Technical Skills

3rd Party Library UpdateAPI DevelopmentAPI IntegrationAPI UpdateAPI developmentAlgorithm optimizationAssemblyAudio DevelopmentBug FixBug FixingBuild AutomationBuild ScriptingBuild SystemBuild System ManagementBuild Systems

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

PCSX2/pcsx2

Nov 2024 Jan 2026
13 Months active

Languages Used

YAMLBatchCC++MarkdownShellSFDAssembly

Technical Skills

Configuration ManagementGame EmulationAPI UpdateBug FixingBuild SystemBuild Systems

Esri/harfbuzz

Apr 2025 Aug 2025
2 Months active

Languages Used

cmake

Technical Skills

build systemsbuild system configuration

Generated by Exceeds AIThis report is designed for sharing and indexing