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Josue

PROFILE

Josue

Contributed to Cherry-Pick-Studio/PrismoNaut by developing core gameplay systems and narrative features over a two-month period. Focused on implementing a robust dialogue system with self-destruction on interaction, enhancing Level 1 storytelling, and refining the dialogue UI with new portraits and improved audio presentation. Extended the project’s interaction and checkpoint systems to support scalable content expansion. Later, refactored player movement physics and introduced a dynamic camera system that responds visually to falling, improving control fidelity and player orientation. All work was delivered using C#, Unity, and JSON, with clear commit history and an emphasis on maintainability and future extensibility.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
4
Lines of code
1,565
Activity Months2

Work History

May 2025

1 Commits • 1 Features

May 1, 2025

Month: 2025-05 — Focused on refining player movement physics and camera UX in Cherry-Pick-Studio/PrismoNaut. Key work delivered a Dynamic Camera and Movement Tuning feature that refactors movement constants, tunes air/ground forces and speeds, and introduces a falling camera mechanic with dynamic visual response. This work enhances control fidelity and player perception during traversal and falls, setting the stage for smoother gameplay and faster tuning iterations.

January 2025

8 Commits • 3 Features

Jan 1, 2025

January 2025 Performance Summary for Cherry-Pick-Studio/PrismoNaut. Delivered core narrative and dialogue enhancements to advance Level 1 storytelling, improve interaction reliability, and elevate the user experience. Implemented a robust dialogue lifecycle with a self-destruction mechanism on interaction, and upgraded the dialogue UI with new portraits and refined audio presentation. These efforts strengthen onboarding, pacing, and presentation, enabling scalable content expansion for future levels with minimal regressions.

Activity

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Quality Metrics

Correctness83.4%
Maintainability84.4%
Architecture77.8%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity PrefabUnity Scene

Technical Skills

Asset ManagementC# ScriptingCamera SystemsDialogue SystemDialogue System ImplementationGame DevelopmentInteraction SystemsLevel DesignPhysics ProgrammingScene ManagementUI DesignUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cherry-Pick-Studio/PrismoNaut

Jan 2025 May 2025
2 Months active

Languages Used

C#JSONUnityUnity AssetUnity PrefabUnity Scene

Technical Skills

Asset ManagementC# ScriptingDialogue SystemDialogue System ImplementationGame DevelopmentInteraction Systems