
Contributed to Cherry-Pick-Studio/PrismoNaut by developing core gameplay systems and narrative features over a two-month period. Focused on implementing a robust dialogue system with self-destruction on interaction, enhancing Level 1 storytelling, and refining the dialogue UI with new portraits and improved audio presentation. Extended the project’s interaction and checkpoint systems to support scalable content expansion. Later, refactored player movement physics and introduced a dynamic camera system that responds visually to falling, improving control fidelity and player orientation. All work was delivered using C#, Unity, and JSON, with clear commit history and an emphasis on maintainability and future extensibility.
Month: 2025-05 — Focused on refining player movement physics and camera UX in Cherry-Pick-Studio/PrismoNaut. Key work delivered a Dynamic Camera and Movement Tuning feature that refactors movement constants, tunes air/ground forces and speeds, and introduces a falling camera mechanic with dynamic visual response. This work enhances control fidelity and player perception during traversal and falls, setting the stage for smoother gameplay and faster tuning iterations.
Month: 2025-05 — Focused on refining player movement physics and camera UX in Cherry-Pick-Studio/PrismoNaut. Key work delivered a Dynamic Camera and Movement Tuning feature that refactors movement constants, tunes air/ground forces and speeds, and introduces a falling camera mechanic with dynamic visual response. This work enhances control fidelity and player perception during traversal and falls, setting the stage for smoother gameplay and faster tuning iterations.
January 2025 Performance Summary for Cherry-Pick-Studio/PrismoNaut. Delivered core narrative and dialogue enhancements to advance Level 1 storytelling, improve interaction reliability, and elevate the user experience. Implemented a robust dialogue lifecycle with a self-destruction mechanism on interaction, and upgraded the dialogue UI with new portraits and refined audio presentation. These efforts strengthen onboarding, pacing, and presentation, enabling scalable content expansion for future levels with minimal regressions.
January 2025 Performance Summary for Cherry-Pick-Studio/PrismoNaut. Delivered core narrative and dialogue enhancements to advance Level 1 storytelling, improve interaction reliability, and elevate the user experience. Implemented a robust dialogue lifecycle with a self-destruction mechanism on interaction, and upgraded the dialogue UI with new portraits and refined audio presentation. These efforts strengthen onboarding, pacing, and presentation, enabling scalable content expansion for future levels with minimal regressions.

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