
Worked on enhancing user interaction capabilities in the pygame-community/pygame-ce repository by implementing multi-click detection for mouse events. Developed and exposed a 'clicks' property on mouse button events, allowing applications to distinguish between single, double, and higher-order rapid successive clicks. This feature was integrated with minimal disruption to existing codebases, supporting richer UI interactions in games and applications built on pygame-ce. The work involved both C and Python programming, focusing on event handling to ensure accurate detection and reporting of click sequences. The approach improved the flexibility of input handling, enabling developers to create more responsive and interactive user experiences.
February 2026: Delivered multi-click detection in pygame-ce by exposing a 'clicks' property on mouse button events, enabling detection of rapid successive clicks and richer UI interactions. This API enhancement supports single, double, and higher-order click handling with minimal disruption to existing games and applications built on pygame-ce.
February 2026: Delivered multi-click detection in pygame-ce by exposing a 'clicks' property on mouse button events, enabling detection of rapid successive clicks and richer UI interactions. This API enhancement supports single, double, and higher-order click handling with minimal disruption to existing games and applications built on pygame-ce.

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