EXCEEDS logo
Exceeds
jsw981117

PROFILE

Jsw981117

Over a two-month period, contributed to the LastNest repository by building and refining core gameplay systems, including a data-driven Dragon Growth System, scalable Tower Placement, and a comprehensive deck and boss management workflow. Leveraged C#, Unity, and Addressables to implement robust asset management, asynchronous loading, and responsive UI/UX, while integrating features such as health bars, energy displays, and a redesigned game interface. Focused on maintainable architecture through code refactoring, project structure improvements, and documentation updates. Addressed stability by fixing initialization and UI bugs, enhancing system reliability and enabling faster content iteration for future development and player experience improvements.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

86Total
Bugs
13
Commits
86
Features
43
Lines of code
458,729
Activity Months2

Work History

May 2025

56 Commits • 28 Features

May 1, 2025

Monthly summary for 2025-05: Focused on delivering scalable gameplay systems and a polished UI, while stabilizing core initialization paths and asset loading. Highlights include Tower Placement System, Dragon Growth expansion, Boss system groundwork, TowerSlot/UI overhaul, and a comprehensive UI redesign with a new SpriteAtlas; additional improvements in deck, damage interfaces, and asset reliability via addressables and Meta SDK. These changes collectively improve player experience, enable faster content iteration, and reduce runtime issues across the LastNest project.

April 2025

30 Commits • 15 Features

Apr 1, 2025

April 2025: Focused on delivering data-driven gameplay features, stabilizing core systems, and laying groundwork for scalable content. Delivered Dragon Growth System with contents and unit data, and a UI scaffold for growth editor. Implemented Tower/Deck integration including DeckDataManager, TowerSlot, UIDeck, UIDeck updates, TowerInfoPanel, and Gacha-Deck linkage, with Layer introduced for rendering order. Added Tower HealthBar UI and Energy UI to improve player visibility and resource feedback. Strengthened the data and tooling stack with SODataManager and DOTween ProjectSettings, and performed project structure improvements for maintainability. Fixed critical bugs (FieldEffect) and ensured stability with DeckDataManager fixes/reverts; refactored GameManager to LocalGameManager and updated documentation (Unit renamed to Tower). Overall impact: faster content iteration, clearer tower/deck workflows, improved UI/UX, and more robust data-driven systems enabling future content.

Activity

Loading activity data...

Quality Metrics

Correctness85.4%
Maintainability82.8%
Architecture78.8%
Performance74.2%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity SceneUnityScriptXMLYAML

Technical Skills

AddressablesAndroid DevelopmentAsset ManagementAsynchronous ProgrammingAudio IntegrationAudio ManagementBoss AIBug FixingBuild ConfigurationC#C# ScriptingCode CleanupCode OrganizationCode RefactoringCode Reversion

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ATE18NBC/LastNest

Apr 2025 May 2025
2 Months active

Languages Used

C#UnityUnity AssetUnityScriptYAMLJSONUnity SceneXML

Technical Skills

Asset ManagementC#C# ScriptingCode CleanupCode RefactoringData Management