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JudahEllis4

PROFILE

Judahellis4

Over five months, Judah Ellis developed core combat and animation systems for the Monster-Mash repository, focusing on extensible gameplay mechanics and maintainable code architecture. He implemented features such as boomerang attacks, projectile reloading, and modular monster abilities using C#, Unity, and object-oriented programming. Judah refactored attack logic into centralized components, synchronized animation states with controller logic, and introduced robust reload and state-tracking systems to prevent edge-case bugs. His work included detailed animation data for new monster attacks and visual refinements, resulting in improved gameplay reliability and scalability. The depth of his engineering enabled faster iteration and a solid foundation for future features.

Overall Statistics

Feature vs Bugs

89%Features

Repository Contributions

13Total
Bugs
1
Commits
13
Features
8
Lines of code
694,313
Activity Months5

Work History

March 2025

3 Commits • 2 Features

Mar 1, 2025

March 2025 monthly work summary for GavinArechiga/Monster-Mash focusing on feature delivery and code quality improvements. Delivered a detailed Arm 9 Upward Attack animation data and overhauled the combat system to enable extensible attack logic, while consolidating VFX/boomerang cleanup. Established a robust foundation for future animation and combat enhancements, with a clear path for performance tuning and scalability.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 — GavinArechiga/Monster-Mash: Delivered Eye Monster Attack Enhancements with projectile and spray capabilities, refactored attack logic to support new abilities, and updated related game objects to reflect changes. This work enhances combat variety, reduces future maintenance costs, and positions the project for richer player engagement and monetization opportunities.

December 2024

5 Commits • 3 Features

Dec 1, 2024

December 2024 (Month: 2024-12) - Monster Mash: Delivered reliable combat enhancements and animation fidelity across projectile reloading, boomerang behavior, and Eye 5 animation data. Implemented robust reload-state tracking with animation/controller synchronization, preventing unintended attacks and reducing edge-case bugs. Refined boomerang return and visuals, including sandal visuals and enlarged sandal projectile for consistency. Added Eye 5 animation data (Eye 5 Land and Eye 5 Neutral Attack) with defined curves for position, rotation, and scale. This work improves gameplay feel, reduces visual glitches, and provides a solid foundation for future features.

November 2024

1 Commits

Nov 1, 2024

November 2024: Delivered a critical bug fix for the Boomerang feature in GavinArechiga/Monster-Mash, addressing unintended reload behavior and correcting animation state transitions. The change shipped with commit edb59fb4bd8f704df75a4d6038317158ed3604bf. Impact: improved gameplay stability, smoother user experience, and reduced boomerang-related bug reports. Skills demonstrated: targeted debugging, animation state management, and disciplined version control; business value: higher player retention and lower support cost due to a more reliable core mechanic.

October 2024

3 Commits • 2 Features

Oct 1, 2024

Month 2024-10 monthly summary for GavinArechiga/Monster-Mash focusing on feature delivery and technical impact. Delivered two core gameplay features with scaffolding and return mechanics, establishing a solid foundation for future animation polish and combat interactions. No major bugs fixed this period.

Activity

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Quality Metrics

Correctness83.8%
Maintainability81.6%
Architecture75.4%
Performance70.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Asset

Technical Skills

3D ModelingAnimationBug FixingC#C# ScriptingGame DevelopmentObject-Oriented ProgrammingPhysicsProjectile MechanicsRefactoringReload SystemScriptingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GavinArechiga/Monster-Mash

Oct 2024 Mar 2025
5 Months active

Languages Used

C#UnityUnity Asset

Technical Skills

AnimationC#Game DevelopmentObject-Oriented ProgrammingPhysicsUnity

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