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장영규

PROFILE

장영규

Jungyk Jung worked on the jsg0912/beat_warrior repository, delivering a comprehensive combat visuals overhaul and asset optimization within Unity. Using C# and Unity’s particle systems, Jung addressed visual glitches in Sting/FX_Slash and player attack effects, enhancing gameplay clarity and player feedback. The work included reorganizing 2D asset pipelines, optimizing asset imports, and refactoring sprite prefabs to improve performance and maintainability. By tuning particle loop settings and sprite renderer properties, Jung enabled faster iteration and clearer visuals. This focused engineering effort resulted in two new features that streamlined asset workflows and reduced visual inconsistencies, demonstrating depth in asset management and game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
2
Lines of code
116,218
Activity Months1

Work History

February 2025

6 Commits • 2 Features

Feb 1, 2025

February 2025: Delivered a comprehensive Combat Visuals Overhaul and Asset optimization for the jsg0912/beat_warrior project. Fixed visual glitches, enhanced feedback through updated hit/blood visuals and slash effects, and reorganized 2D asset pipelines to improve performance and maintainability. These changes enhanced gameplay clarity, reduced bugs in Sting/FX_Slash and basic attack visuals, and streamlined asset workflows for faster iteration.

Activity

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Quality Metrics

Correctness76.6%
Maintainability76.6%
Architecture70.0%
Performance66.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity Asset Meta

Technical Skills

Asset ManagementGame DevelopmentParticle SystemsUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

jsg0912/beat_warrior

Feb 2025 Feb 2025
1 Month active

Languages Used

C#Unity Asset Meta

Technical Skills

Asset ManagementGame DevelopmentParticle SystemsUnityUnity Engine

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