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Justin Stitt

PROFILE

Justin Stitt

Contributed to PathOfBuildingCommunity/PathOfBuilding by developing features that enhanced both user interface clarity and advanced damage modeling. Focused on Lua and UI development, the work included simplifying unique item analysis through a default view for all modifier sliders, with configurable options to streamline user workflows and improve robustness for rare items. Implemented nuanced DPS calculations for Kinetic Fusillade, accounting for sequential fire, projectile count, and timing, enabling more accurate build assessments. Additionally, improved ascendancy information display by conditionally rendering flavor text based on zoom level and dimming unselected text, reducing visual clutter and supporting better decision-making for complex builds.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
3
Lines of code
190
Activity Months2

Work History

July 2026

1 Commits • 1 Features

Jul 1, 2026

July 2026 monthly summary for PathOfBuildingCommunity/PathOfBuilding: focused on UI clarity for ascendancy information. Delivered a feature to render ascendancy flavor text only at higher zoom levels and applied 50% dimming to unselected flavor text, reducing visual clutter while preserving legibility. No major bugs fixed this month; maintenance centered on polish, consistency, and documentation. Result: improved user decision-making for complex builds and alignment with design language.

November 2025

2 Commits • 2 Features

Nov 1, 2025

Month: 2025-11 — PathOfBuilding development focused on UI simplification for Unique Items and advanced DPS modeling. Key features include a Default View for All Modifier Sliders on Unique Items with a configurable off switch to remove dropdowns and improve robustness for rare items; and enhanced DPS modeling for Kinetic Fusillade, accounting for sequential fire, multiple projectiles, duration, attack rate, and effective speed including inter-projectile delays. Major fixes include robustness improvements for rare items in unique item handling. Impact: faster item analysis, more accurate DPS estimates, enabling advanced builds and better decision-making for power users. Technologies/skills demonstrated include UI/UX design, DPS modeling, multi-projectile calculations, and code quality improvements.

Activity

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Quality Metrics

Correctness86.6%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage33.4%

Skills & Technologies

Programming Languages

Lua

Technical Skills

Game DevelopmentGraphics RenderingLuaLua ScriptingLua scriptingUI Developmentgame developmentperformance optimization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PathOfBuildingCommunity/PathOfBuilding

Nov 2025 Jul 2026
2 Months active

Languages Used

Lua

Technical Skills

Game DevelopmentLua ScriptingLua scriptingUI Developmentgame developmentperformance optimization