

Month: 2025-11 — PathOfBuilding development focused on UI simplification for Unique Items and advanced DPS modeling. Key features include a Default View for All Modifier Sliders on Unique Items with a configurable off switch to remove dropdowns and improve robustness for rare items; and enhanced DPS modeling for Kinetic Fusillade, accounting for sequential fire, multiple projectiles, duration, attack rate, and effective speed including inter-projectile delays. Major fixes include robustness improvements for rare items in unique item handling. Impact: faster item analysis, more accurate DPS estimates, enabling advanced builds and better decision-making for power users. Technologies/skills demonstrated include UI/UX design, DPS modeling, multi-projectile calculations, and code quality improvements.
Month: 2025-11 — PathOfBuilding development focused on UI simplification for Unique Items and advanced DPS modeling. Key features include a Default View for All Modifier Sliders on Unique Items with a configurable off switch to remove dropdowns and improve robustness for rare items; and enhanced DPS modeling for Kinetic Fusillade, accounting for sequential fire, multiple projectiles, duration, attack rate, and effective speed including inter-projectile delays. Major fixes include robustness improvements for rare items in unique item handling. Impact: faster item analysis, more accurate DPS estimates, enabling advanced builds and better decision-making for power users. Technologies/skills demonstrated include UI/UX design, DPS modeling, multi-projectile calculations, and code quality improvements.
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