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PROFILE

Sera

Kara Adastra contributed to Goob-Station and related repositories by developing and refining gameplay features, balancing mechanics, and expanding content through asset integration and configuration management. Over five months, Kara delivered features such as map overhauls, weapon balancing, and new entity systems, using YAML and FTL for configuration and backend development. Their work included restoring core gameplay items, enhancing localization, and improving player experience with new audio and visual assets. By focusing on asset management, entity placement, and game level design, Kara ensured consistent, maintainable updates that improved gameplay depth, data integrity, and workflow efficiency across multiple codebases and deployments.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

30Total
Bugs
2
Commits
30
Features
24
Lines of code
232,356
Activity Months5

Work History

February 2026

3 Commits • 3 Features

Feb 1, 2026

February 2026: Delivered three core features for Goob-Station, strengthening gameplay depth and player safety while delivering business value through better retention and monetization potential. Reintroduced the M-90 assault rifle into the Uplink catalog, expanding available weaponry and tactical options. Improved laser weapons with increased fire rate and reduced fire cost, enhancing combat effectiveness and resource efficiency. Implemented the delta escape pods feature, improving mobility and emergency safety through map/entity adjustments and seamless integration with the existing environment. These changes increase player choice, balance, and engagement while preserving performance. Commit-driven development and cross-team coordination enabled rapid integration with catalog services and game maps.

January 2026

13 Commits • 9 Features

Jan 1, 2026

January 2026 monthly summary focusing on key accomplishments, business value, and cross-project technical achievements across three repositories. Highlights include restoring core gameplay content, weapon balance and audio improvements, and major environment overhauls, with an emphasis on clarity, consistency, and gameplay impact.

September 2025

4 Commits • 4 Features

Sep 1, 2025

Sep 2025 monthly summary: Implemented immersive Vox emotes and epipen system groundwork across two stations, delivering cross-repo consistency, localization-driven assets, and gating with the Vocal component. Added attribution for new audio assets and chat command triggers. Established foundational changes in the hypospray/epipen workflow to support future feature extensions and localization efforts, with aligned configurations across OmuStation and Goob-Station.

August 2025

6 Commits • 4 Features

Aug 1, 2025

August 2025 monthly summary for Goob-Station: Delivered targeted business-value features, resolved critical naming and visual issues, and expanded the game world with new content. Key outcomes include licensing hygiene for assets via whitelist synchronization and REUSE housekeeping; correction of a procenyllazide naming typo in chemistry-vials to prevent mislabeling; restoration of correct energy shotgun visuals by reverting sprite changes; enhancements to cosmetics rendering with HideLayerClothing support on Modsuit and removal of redundant components; and an expanded world with new proto items and components to broaden gameplay interactions. Together these efforts improve licensing compliance, data integrity, visual fidelity, and player-facing content while strengthening the team's asset-management and release workflow.

July 2025

4 Commits • 4 Features

Jul 1, 2025

In July 2025, delivered major features and map updates for pheenty/goob-station, focusing on narrative immersion, gameplay pacing, and map fidelity. Implemented refined announcement text for Heretic Ascensions, accelerated Gorlex Hypospray cooldown, and overhauled Submarine and Nukie Outpost maps with engine/version updates, new entities, fixes, and lighting adjustments. These changes improved player immersion, reduced wait times, and increased visual fidelity, supporting retention and play experience while maintaining stability across deployments.

Activity

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Quality Metrics

Correctness88.0%
Maintainability86.0%
Architecture85.4%
Performance84.0%
AI Usage23.4%

Skills & Technologies

Programming Languages

BinaryFTLYAMLyamlyml

Technical Skills

Asset IntegrationAsset ManagementConfigurationConfiguration ManagementEntity PlacementFTLGame ContentGame DevelopmentGame Level DesignLevel DesignLocalizationMap EditingPrototypingYAMLYAML configuration

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

Goob-Station/Goob-Station

Aug 2025 Feb 2026
4 Months active

Languages Used

BinaryYAMLyamlFTL

Technical Skills

Asset IntegrationConfiguration ManagementGame Developmentasset managementconfigurationgame development

ProjectOmu/OmuStation

Sep 2025 Jan 2026
2 Months active

Languages Used

FTLYAML

Technical Skills

Asset ManagementConfigurationGame DevelopmentLocalizationYAMLYAML configuration

pheenty/goob-station

Jul 2025 Jul 2025
1 Month active

Languages Used

FTLYAMLyml

Technical Skills

Configuration ManagementEntity PlacementGame ContentGame DevelopmentGame Level DesignLevel Design

Monolith-Station/Monolith

Jan 2026 Jan 2026
1 Month active

Languages Used

YAML

Technical Skills

game developmentlevel designphysics simulation

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