
Miranda Karlsen contributed to the Racketblast/SPM_GroupProject by delivering a comprehensive UI/UX overhaul, gameplay enhancements, and robust asset management over three months. She engineered cohesive user interfaces, including main menus, HUDs, and store systems, while stabilizing level loading and onboarding flows through iterative bug fixes and version control strategies. Leveraging Unreal Engine, C++, and Blueprint scripting, Miranda integrated animation systems, refined input navigation, and implemented persistent save and progression features. Her work addressed technical debt with code hygiene and compatibility updates, resulting in improved player experience, maintainability, and accessibility. The depth of her contributions enabled faster iteration and reliable feature delivery.

June 2025 performance summary for Racketblast/SPM_GroupProject: Delivered a comprehensive UI/UX refresh, gameplay enhancements, and asset updates, while stabilizing core flows with targeted bug fixes. Highlights include a polished UI with hover/transition refinements and updated health bar visuals, the introduction/improvement of the headshot system, and robust input/navigation improvements (keyboard controls, ESC/back navigation, and teleport popup reliability). Asset and store updates across the HUD, weapon store, after-game screens, slider assets, and weapon skins naming improved visual consistency and shop usability. In addition, extensive code hygiene and compatibility work (PlayerCharacter.h updates, material fixes, typography corrections, and credits/after-game fixes) reduced technical debt and set a stronger foundation for future iterations. This combo enhances player experience, readability, accessibility, and maintainability, driving retention and faster feature delivery.
June 2025 performance summary for Racketblast/SPM_GroupProject: Delivered a comprehensive UI/UX refresh, gameplay enhancements, and asset updates, while stabilizing core flows with targeted bug fixes. Highlights include a polished UI with hover/transition refinements and updated health bar visuals, the introduction/improvement of the headshot system, and robust input/navigation improvements (keyboard controls, ESC/back navigation, and teleport popup reliability). Asset and store updates across the HUD, weapon store, after-game screens, slider assets, and weapon skins naming improved visual consistency and shop usability. In addition, extensive code hygiene and compatibility work (PlayerCharacter.h updates, material fixes, typography corrections, and credits/after-game fixes) reduced technical debt and set a stronger foundation for future iterations. This combo enhances player experience, readability, accessibility, and maintainability, driving retention and faster feature delivery.
May 2025 monthly summary for Racketblast/SPM_GroupProject. This period delivered core gameplay animation capabilities, expanded UI/UX, and stabilized the game flow across menus, store, and progression. Key features delivered include the Start Animation sequence with a robust Animations System, Level Select Menu with refreshed assets, and expanded How-to-Play/tutorial content; Save System integration; Weapon Store improvements enabling purchases and owned indicators; and extensive UI/HUD polish (health bar, crosshair, subtitles) with improved accessibility and dialog animations. Business value was realized through smoother onboarding, persistent progression, in-game economy reliability, and a more engaging player experience.
May 2025 monthly summary for Racketblast/SPM_GroupProject. This period delivered core gameplay animation capabilities, expanded UI/UX, and stabilized the game flow across menus, store, and progression. Key features delivered include the Start Animation sequence with a robust Animations System, Level Select Menu with refreshed assets, and expanded How-to-Play/tutorial content; Save System integration; Weapon Store improvements enabling purchases and owned indicators; and extensive UI/HUD polish (health bar, crosshair, subtitles) with improved accessibility and dialog animations. Business value was realized through smoother onboarding, persistent progression, in-game economy reliability, and a more engaging player experience.
April 2025: Consolidated UI/HUD overhaul alongside stabilizing hub/level loading. Implemented a cohesive UI asset ecosystem (main menu, start hub, store/weapon UI, health display, challenge pop-ups) and refined fonts/icons, while addressing critical hub blueprint stability and asset rollback issues that could derail level loading. These efforts improved onboarding, reliability, and brand-consistent UX while preparing monetization and experimentation features for next iterations. Technologies demonstrated include Unreal Engine blueprint stabilization, asset pipeline and rollback strategies, UI/UX integration, and robust version-control practices.
April 2025: Consolidated UI/HUD overhaul alongside stabilizing hub/level loading. Implemented a cohesive UI asset ecosystem (main menu, start hub, store/weapon UI, health display, challenge pop-ups) and refined fonts/icons, while addressing critical hub blueprint stability and asset rollback issues that could derail level loading. These efforts improved onboarding, reliability, and brand-consistent UX while preparing monetization and experimentation features for next iterations. Technologies demonstrated include Unreal Engine blueprint stabilization, asset pipeline and rollback strategies, UI/UX integration, and robust version-control practices.
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