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klbs04

PROFILE

Klbs04

Keira Sellers developed core gameplay systems and user experience features for the L-Swiftsong/GPW-Space-Station repository over six months, delivering 23 features and resolving 6 bugs. She engineered mechanics such as key card access, player hiding, puzzle environments, and immersive audio, using C#, Unity, and ShaderLab. Her work included camera focus systems, diegetic UI, asset management, and saving systems, all designed for maintainability and iterative prototyping. By integrating 3D models, dynamic lighting, and interactive UI, Keira improved player immersion and development efficiency. Her technical approach emphasized modular scripting, scene management, and robust input handling, resulting in stable, scalable gameplay foundations.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

43Total
Bugs
6
Commits
43
Features
23
Lines of code
1,114,337
Activity Months6

Work History

April 2025

25 Commits • 13 Features

Apr 1, 2025

April 2025 monthly summary for L-Swiftsong/GPW-Space-Station. Delivered a broad set of features across gameplay, UI, and asset management, fixed critical data persistence issues, and introduced UX improvements that enhance player retention and development pipeline efficiency. The work spans implemented gameplay systems, asset management, and UI/UX enhancements across multiple subsystems, with strong focus on business value, stability, and polish.

March 2025

10 Commits • 5 Features

Mar 1, 2025

March 2025 — GPW-Space-Station (L-Swiftsong) delivered core gameplay interaction improvements, UX refinements, and atmospheric event systems, with a focus on robust interaction flows and clear player feedback.

February 2025

4 Commits • 2 Features

Feb 1, 2025

February 2025 summary for L-Swiftsong/GPW-Space-Station: Delivered core enhancements to the camera focus experience and diegetic UI, along with a bug fix that stabilizes camera rotation during focus interactions. These changes improve player immersion, reliability, and maintainability, and establish a solid foundation for future features and audio-visual integrations.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 — L-Swiftsong/GPW-Space-Station: Delivered immersive audio enhancements that raise realism and user engagement. Implemented door opening sound integrated into the opening mechanism and timer-driven mimic footsteps via the audio system. This work focused on quality of life and polish, with notes for future tuning on mimic timing reliability.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly performance summary for L-Swiftsong/GPW-Space-Station. Focused on delivering a foundational puzzle prototype and interactive environmental features to accelerate gameplay prototyping and tester feedback. No major bugs fixed this month. Overall impact includes faster iteration cycles, improved testability, and a solid scaffold for future puzzle content. Demonstrated skills across game systems integration, scene assembly, and lighting-driven interactivity, with strong emphasis on delivering business value through prototyping readiness and maintainable implementation.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 — Delivered core gameplay enhancement for GPW-Space-Station (L-Swiftsong/GPW-Space-Station): Key Card Access system with unique IDs and color-coded doors, plus a player hiding mechanic that scales and moves when hidden behind designated objects. This enables gated access, supports stealth gameplay, and improves player immersion while maintaining a cohesive security-themed experience. No critical bugs reported this month; feature-focused delivery with attention to code quality and maintainability. Key technical work includes access control logic, object interaction, and dynamic transform changes. Commit reference linked: 5352e7d99ada3ccdc4b0b953d59781a79b944173.

Activity

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Quality Metrics

Correctness84.4%
Maintainability83.8%
Architecture79.6%
Performance78.2%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#FBXMetaShaderLabUnityUnity AssetUnity Asset FilesUnity PrefabYAML

Technical Skills

3D Modeling3D Modeling IntegrationAnimationAsset IntegrationAsset ManagementAudio IntegrationBug FixingC#C# ScriptingC# scriptingCamera ControlCode CleanupEnvironment DesignGame DevelopmentInput Handling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

L-Swiftsong/GPW-Space-Station

Oct 2024 Apr 2025
6 Months active

Languages Used

C#UnityShaderLabUnity Asset FilesUnity PrefabFBXMetaUnity Asset

Technical Skills

C# ScriptingGame DevelopmentInput HandlingObject-Oriented ProgrammingPhysicsUI Interaction

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