
Kevin Chin enhanced the PolyShape creation workflow in the Unity-Technologies/com.unity.probuilder repository, focusing on user experience and undo/redo stability within the Unity Editor. He restructured the tool so shapes are interactively formed before height editing, with robust handling of Enter, Space, and Escape keys to finalize or cancel actions. Using C# and Unity Editor Scripting, Kevin improved undo stack reliability during creation, selection changes, and tool exit, reducing confusion and accidental rework. He also updated changelog documentation to link a PolyShape undo bug fix to its tracking ticket, ensuring traceability. The work deepened geometry tooling reliability and workflow efficiency.

February 2025: Key progress on Unity ProBuilder PolyShape tooling. Delivered UX enhancements and robust undo/redo across the PolyShape creation workflow, plus changelog documentation for the related undo bug fix. The work improves in-editor shape creation speed, reliability, and traceability, aligning with goals for a more productive design workflow and stable geometry tooling.
February 2025: Key progress on Unity ProBuilder PolyShape tooling. Delivered UX enhancements and robust undo/redo across the PolyShape creation workflow, plus changelog documentation for the related undo bug fix. The work improves in-editor shape creation speed, reliability, and traceability, aligning with goals for a more productive design workflow and stable geometry tooling.
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