
Siwoo Kim developed core gameplay, editor, and data systems for the Scarecrow37/VanishingGround repository, focusing on robust turn-based mechanics, inventory, and asset workflows. He engineered features such as a data-driven TurnSystem, Excel-powered content pipelines, and modular UI components, using C++ and C# with extensive ImGui integration. Kim’s work included deep refactoring for maintainability, serialization strategies for prefab and accessory systems, and rigorous bug fixing across input, scene, and UI subsystems. By unifying editor tooling, gameplay logic, and data management, he delivered a maintainable, scalable codebase that accelerated iteration and improved runtime reliability for both developers and end users.

Month 2025-10 focused on delivering core gameplay UI improvements and stability for VG-370 and VG-316, with emphasis on business value and maintainability. Key outcomes include end-to-end inventory management across battles/maps, centralized artifact UI, enhanced reward/Display UIs, and token-based balance mechanisms. These changes improve player experience, reduce UI/state bugs, and accelerate future feature delivery. Build stability and developer tooling were strengthened via heap enhancements, debugging utilities, and comprehensive cleanup/refactor work.
Month 2025-10 focused on delivering core gameplay UI improvements and stability for VG-370 and VG-316, with emphasis on business value and maintainability. Key outcomes include end-to-end inventory management across battles/maps, centralized artifact UI, enhanced reward/Display UIs, and token-based balance mechanisms. These changes improve player experience, reduce UI/state bugs, and accelerate future feature delivery. Build stability and developer tooling were strengthened via heap enhancements, debugging utilities, and comprehensive cleanup/refactor work.
2025-09 Monthly Summary – Scarecrow37/VanishingGround Overview: Delivered a cohesive set of editor tooling, data pipelines, and gameplay systems that improve authoring speed, runtime reliability, and player-facing content. Key features delivered: - Gizmo system core and editor integration: Implemented GizmoManager foundation with SceneGizmo, gizmo drawing, gizmo menu, and camera/light gizmo icons; Editor Gizmo (VG-29) support added, including GetTool integration and enhanced OnDrawDebugSelected handling; WorldPosition property introduced to support world-space gizmo positioning. - Drop system and UI (VG-371): Core ItemDropSystem, ArtifactFrameUIManager, and supporting UI utilities (FindImageElements, UpdateFrameImage) plus UI UmWatcher integration for drop workflows and item artifacts. - Accessory system (VG-412): Implemented AccessoryElement/AccessorySystem with serialization; added weight editing, action/equipment features, and safeguards against equipping duplicates; GetAccessoryTableElements and GetArtifactIconID enhancements. - Excel data center and data system (VG-316): Added Excel Data Center and parsing logic, helper functions (GetSelectSheetName, GetRawColumnCount), and table/data flow adjustments to power weapon/계시 tables. - HP/Monster HUD, UI sequencing, and consumables: Refactored HPView/Hud components, turn queue, and UI sequences; introduced ConsumableSystem and Player System integration for gameplay loops. Major bugs fixed and stability improvements: - Undo/Redo and input handling (InputAuto), OnLoadScene lifecycle gating, component hot-reload ordering, prefab/static_instance lifecycle, UI visibility during sequences, and a broad set of VG-28/VG-371 UI and rendering fixes to prevent crashes and inconsistent states. Impact and skills demonstrated: - Improved design-to-implementation cadence, data-driven tooling, and editor usability; reinforced singleton and data-center patterns; strengthened serialization and editor tooling; cross-module collaboration to deliver end-to-end features with measurable reliability gains. Technologies and techniques: - Unity/C# editor tooling, ImGuizmo integration, MVVM-inspired organization, serialization strategies, and data-driven design with Excel data pipelines; robust cross-module refactoring and bug-fix discipline.
2025-09 Monthly Summary – Scarecrow37/VanishingGround Overview: Delivered a cohesive set of editor tooling, data pipelines, and gameplay systems that improve authoring speed, runtime reliability, and player-facing content. Key features delivered: - Gizmo system core and editor integration: Implemented GizmoManager foundation with SceneGizmo, gizmo drawing, gizmo menu, and camera/light gizmo icons; Editor Gizmo (VG-29) support added, including GetTool integration and enhanced OnDrawDebugSelected handling; WorldPosition property introduced to support world-space gizmo positioning. - Drop system and UI (VG-371): Core ItemDropSystem, ArtifactFrameUIManager, and supporting UI utilities (FindImageElements, UpdateFrameImage) plus UI UmWatcher integration for drop workflows and item artifacts. - Accessory system (VG-412): Implemented AccessoryElement/AccessorySystem with serialization; added weight editing, action/equipment features, and safeguards against equipping duplicates; GetAccessoryTableElements and GetArtifactIconID enhancements. - Excel data center and data system (VG-316): Added Excel Data Center and parsing logic, helper functions (GetSelectSheetName, GetRawColumnCount), and table/data flow adjustments to power weapon/계시 tables. - HP/Monster HUD, UI sequencing, and consumables: Refactored HPView/Hud components, turn queue, and UI sequences; introduced ConsumableSystem and Player System integration for gameplay loops. Major bugs fixed and stability improvements: - Undo/Redo and input handling (InputAuto), OnLoadScene lifecycle gating, component hot-reload ordering, prefab/static_instance lifecycle, UI visibility during sequences, and a broad set of VG-28/VG-371 UI and rendering fixes to prevent crashes and inconsistent states. Impact and skills demonstrated: - Improved design-to-implementation cadence, data-driven tooling, and editor usability; reinforced singleton and data-center patterns; strengthened serialization and editor tooling; cross-module collaboration to deliver end-to-end features with measurable reliability gains. Technologies and techniques: - Unity/C# editor tooling, ImGuizmo integration, MVVM-inspired organization, serialization strategies, and data-driven design with Excel data pipelines; robust cross-module refactoring and bug-fix discipline.
August 2025 focused on stabilizing and enhancing the Scarecrow37/VanishingGround workflow with an emphasis on editor usability, data-driven content pipelines, and foundational turn-based architecture. Delivered TurnSystem core and TurnActionEnums integration, expanded data-driven capabilities through Excel parsing for weapons and UI integration, and improved editor camera UX and tooling. A broad set of bug fixes and build/tooling updates improved stability, maintainability, and performance for editor, prefab handling, serialization, and scene resources.
August 2025 focused on stabilizing and enhancing the Scarecrow37/VanishingGround workflow with an emphasis on editor usability, data-driven content pipelines, and foundational turn-based architecture. Delivered TurnSystem core and TurnActionEnums integration, expanded data-driven capabilities through Excel parsing for weapons and UI integration, and improved editor camera UX and tooling. A broad set of bug fixes and build/tooling updates improved stability, maintainability, and performance for editor, prefab handling, serialization, and scene resources.
July 2025 monthly summary for Scarecrow37/VanishingGround focusing on stabilizing input routing, enabling persistence, and advancing core gameplay systems. Delivered features and fixes with clear business value: improved scene loading reliability, robust input handling, and modular weapon/damage workflows, alongside code quality and testability improvements for faster future iterations.
July 2025 monthly summary for Scarecrow37/VanishingGround focusing on stabilizing input routing, enabling persistence, and advancing core gameplay systems. Delivered features and fixes with clear business value: improved scene loading reliability, robust input handling, and modular weapon/damage workflows, alongside code quality and testability improvements for faster future iterations.
June 2025 — Scarecrow37/VanishingGround: Key VG-28/TurnMode work, editor UX improvements, and stability fixes delivering robust turn-based mechanics and improved authoring workflow. Highlights include a new Duplicate workflow, Tagging/Find tooling, TurnMode combat scaffolding, Prefab Override capabilities, and editor/UI/code quality improvements. Build reliability and runtime stability enhanced via GUID serialization fixes, memory management patches, and targeted bug fixes across camera, serialization, and UI subsystems. These changes drive faster feature delivery, better usability, and stronger foundation for VG-28/VG-29 milestones.
June 2025 — Scarecrow37/VanishingGround: Key VG-28/TurnMode work, editor UX improvements, and stability fixes delivering robust turn-based mechanics and improved authoring workflow. Highlights include a new Duplicate workflow, Tagging/Find tooling, TurnMode combat scaffolding, Prefab Override capabilities, and editor/UI/code quality improvements. Build reliability and runtime stability enhanced via GUID serialization fixes, memory management patches, and targeted bug fixes across camera, serialization, and UI subsystems. These changes drive faster feature delivery, better usability, and stronger foundation for VG-28/VG-29 milestones.
May 2025 monthly summary for Scarecrow37/VanishingGround. Focused on stabilizing and modernizing the prefab/asset pipeline, strengthening editor workflows, and enhancing build reliability to accelerate iteration and reduce defects across the VG-28/VG-29 cycle.
May 2025 monthly summary for Scarecrow37/VanishingGround. Focused on stabilizing and modernizing the prefab/asset pipeline, strengthening editor workflows, and enhancing build reliability to accelerate iteration and reduce defects across the VG-28/VG-29 cycle.
In April 2025, delivered key features, stability improvements, and tooling enhancements for Scarecrow37/VanishingGround, driving business value through modernization, reliability, and maintainability.
In April 2025, delivered key features, stability improvements, and tooling enhancements for Scarecrow37/VanishingGround, driving business value through modernization, reliability, and maintainability.
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